3 Jinx combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is W › AA › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Jinx combos
Written guide · based on the official ability texts
The fringe of the team fight
W›AAAA›AAAA
When: A fight breaks out and your team is protecting you.
Stay on the edge of the fight, use Zap! then your rockets, and only pull out the minigun when it is safe. Each takedown triggers your passive: the speed you gain lets you chain onto the next target.
Defending against a diver
E›W›Q›AAAA
When: An enemy jumps on you.
Place Flame Chompers on their path: they root the enemy when stepped on. Slow them with Zap!, then swap back to the minigun with Switcheroo! to finish them at close range.
The ultimate to finish a target
R
When: A weakened enemy is fleeing or standing far from you.
Super Mega Death Rocket crosses the map and its damage grows during its flight, based on the target's missing health: the farther you are from the target, the harder the ultimate hits. Fire it from afar to secure a kill or a chase.
Common mistakes
Spamming rockets when an enemy is next to you: the minigun takes time to ramp up its attack speed.
Wasting your chompers at the start of a fight: without them, you have no defense.
Using the ultimate up close: the closer the target, the less damage it deals.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Switcheroo!
0.9
20 Mana Per Rocket
600
W · Zap!
8/7/6/5/4
40/45/50/55/60 Mana
1450
E · Flame Chompers!
24/20.5/17/13.5/10
90 Mana
925
R · Super Mega Death Rocket!
85/65/45
100 Mana
—
Official ability descriptions
PassiveGet Excited!
Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
QSwitcheroo!
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
WZap!
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
EFlame Chompers!
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
RSuper Mega Death Rocket!
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Skill order
Max order: Q > W > E54.2% · 168 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
●
●
●
●
●
W
●
●
●
●
●
E
●
●
●
R
●
●
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 199 games).
Riot's official tips for playing Jinx
Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.
How to play around Jinx's combos
Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
Jinx's ultimate does less damage the closer you are to her.
Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.
Frequently asked questions
What is Jinx's main combo?
The fringe of the team fight: W › AA › AA. A fight breaks out and your team is protecting you. Stay on the edge of the fight, use Zap! then your rockets, and only pull out the minigun when it is safe. Each takedown triggers your passive: the speed you gain lets you chain onto the next target.
Which ability should I max first on Jinx?
The most-played max order is Q > W > E (168 games, 54.2% win rate).
What is the cooldown of Jinx's ultimate?
Super Mega Death Rocket! has a 85/65/45 second cooldown depending on its rank.