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Kindred
Combos · Jungle

Kindred combos

The Eternal Hunters

3 Kindred combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › E › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Kindred combos

Written guide · based on the official ability texts

The hunt

Dance of Arrows Q AA AA Mounting Dread E AA AA

When: A marked target is within range.

Dance of Arrows repositions you and fires at up to three nearby targets; Mounting Dread slows and, after two more attacks, the third sends Wolf for huge damage.

The area fight

Wolf's Frenzy W AA AA Dance of Arrows Q

When: Several enemies are close.

Wolf's Frenzy makes Wolf attack around him; your attack, with maxed stacks, heals you.

The life zone

Lamb's Respite R

When: A decisive fight around an objective.

Lamb's Respite offers a refuge from death to every creature in the area: no one can die there until the effect ends, then units are healed. It protects enemies too.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Dance of Arrows 9 35 Mana 340
W · Wolf's Frenzy 18/17/16/15/14 40 Mana 560
E · Mounting Dread 14/12.5/11/9.5/8 — 500
R · Lamb's Respite 160/140/120 100 Mana 500
Official ability descriptions
Mark of the Kindred
PassiveMark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Dance of Arrows
QDance of Arrows
Kindred tumbles and shoots up to three arrows at nearby targets.
Wolf's Frenzy
WWolf's Frenzy
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Mounting Dread
EMounting Dread
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Lamb's Respite
RLamb's Respite
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

Skill order

Max order: Q > W > E58.1% · 31 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 52 games).

Riot's official tips for playing Kindred

How to play around Kindred's combos

Frequently asked questions

What is Kindred's main combo?

The hunt: Q › AA › E › AA. A marked target is within range. Dance of Arrows repositions you and fires at up to three nearby targets; Mounting Dread slows and, after two more attacks, the third sends Wolf for huge damage.

Which ability should I max first on Kindred?

The most-played max order is Q > W > E (31 games, 58.1% win rate).

What is the cooldown of Kindred's ultimate?

Lamb's Respite has a 160/140/120 second cooldown depending on its rank.

Build, runes and counters: full Kindred guide · every champion's combos · tier list