3 Kindred combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › E › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Kindred combos
Written guide · based on the official ability texts
The hunt
Q›AAAA›E›AAAA
When: A marked target is within range.
Dance of Arrows repositions you and fires at up to three nearby targets; Mounting Dread slows and, after two more attacks, the third sends Wolf for huge damage.
The area fight
W›AAAA›Q
When: Several enemies are close.
Wolf's Frenzy makes Wolf attack around him; your attack, with maxed stacks, heals you.
The life zone
R
When: A decisive fight around an objective.
Lamb's Respite offers a refuge from death to every creature in the area: no one can die there until the effect ends, then units are healed. It protects enemies too.
Common mistakes
Using the ultimate without realizing it also protects enemies.
Neglecting hunts: they strengthen your abilities.
Casting Dance of Arrows without wanting to reposition.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Dance of Arrows
9
35 Mana
340
W · Wolf's Frenzy
18/17/16/15/14
40 Mana
560
E · Mounting Dread
14/12.5/11/9.5/8
—
500
R · Lamb's Respite
160/140/120
100 Mana
500
Official ability descriptions
PassiveMark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
QDance of Arrows
Kindred tumbles and shoots up to three arrows at nearby targets.
WWolf's Frenzy
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
EMounting Dread
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
RLamb's Respite
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Skill order
Max order: Q > W > E58.1% · 31 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 52 games).
Riot's official tips for playing Kindred
Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
Don't go in first to a large team fight. Wait for your teammates to initiate.
How to play around Kindred's combos
Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
When Kindred uses Lamb's Respite get inside, it stops all champions from dying.
Frequently asked questions
What is Kindred's main combo?
The hunt: Q › AA › E › AA. A marked target is within range. Dance of Arrows repositions you and fires at up to three nearby targets; Mounting Dread slows and, after two more attacks, the third sends Wolf for huge damage.
Which ability should I max first on Kindred?
The most-played max order is Q > W > E (31 games, 58.1% win rate).
What is the cooldown of Kindred's ultimate?
Lamb's Respite has a 160/140/120 second cooldown depending on its rank.