3 Locke combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › W › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within range of the nails.
Ritual Nails mark the target, your attacks consume the marks for bonus damage, Soul Ignition raises your attack and movement speed.
When: An enemy is out of range.
Ashen Pursuit teleports you and then dashes you onto the next target, damaging the enemies you cross. Mark and attack as soon as you arrive.
When: An enemy is low.
Purgatory deals damage and can execute the enemies it hits; by sealing champions, Locke gains extra power.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 10/9/8/7/6 | 70 Mana | 950 | |
| 18/17/16/15/14 | 50/55/60/65/70 Mana | 250 | |
| 10 | 30/40/50/60/70 Mana | 425 | |
| 120/100/80 | 100 Mana | 1000 |
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 110 games).
The trade: Q › AA › W › AA. An enemy is within range of the nails. Ritual Nails mark the target, your attacks consume the marks for bonus damage, Soul Ignition raises your attack and movement speed.
The most-played max order is Q > E > W (60 games, 46.7% win rate).
Purgatory has a 120/100/80 second cooldown depending on its rank.
Build, runes and counters: full Locke guide · every champion's combos · tier list