3 Naafiri combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › Q › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within dagger range.
Two Darkin Daggers apply a bleed then bonus damage; the pack leaps onto the first champion hit; Eviscerate dashes you and deals damage around you.
When: A champion is low.
Hounds' Pursuit sends you and your pack dashing onto a champion; you reveal nearby enemies and can recast if you score a takedown (without a shield the second time).
When: A fight begins.
The Call of the Pack makes you untargetable, summons extra members and gives you speed and attack damage; Eviscerate recalls and fully heals the pack.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 9/8.5/8/7.5/7 | 50/60/70/80/90 Mana | 900 | |
| 26/24/22/20/18 | 60 Mana | 400 | |
| 11/10/9/8/7 | 40 Mana | 450 | |
| 110/95/80 | 100 Mana | 900 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 92 games).
The trade: Q › Q › AA › E. An enemy is within dagger range. Two Darkin Daggers apply a bleed then bonus damage; the pack leaps onto the first champion hit; Eviscerate dashes you and deals damage around you.
The most-played max order is Q > E > W (79 games, 39.2% win rate).
Hounds' Pursuit has a 110/95/80 second cooldown depending on its rank.
Build, runes and counters: full Naafiri guide · every champion's combos · tier list