Naafiri, the Hound of a Hundred Bites, is an assassin and fighter champion that is easy to pick up. Across our 715 analysed ranked games, Naafiri is mostly played in the Jungle (82% of its games), and more rarely in Mid (18%), with a 44.6% win rate in that role: tier B among Jungle champions (#27 of 48, ranked by win rate). Naafiri's damage is mostly physical (91%): armor is the best defensive answer against this champion. Win rate stays steady whatever the game length (43.3% to 46.3%): a reliable pick in every phase of the game.
Updated Oct 10 2026 · Patch 26.22
Averages measured over 588 Jungle games played with Naafiri, from our ranked Solo/Duo data collection.
Naafiri is an assassin who fights with her pack: pack members appear and attack the targets of her attacks and abilities. Darkin Daggers applies bleeds, The Call of the Pack makes her untargetable and summons extra members, Eviscerate recalls and heals the pack, and Hounds' Pursuit strikes a champion with the whole pack.
When: An enemy is within dagger range.
Two Darkin Daggers apply a bleed then bonus damage; the pack leaps onto the first champion hit; Eviscerate dashes you and deals damage around you.
When: A champion is low.
Hounds' Pursuit sends you and your pack dashing onto a champion; you reveal nearby enemies and can recast if you score a takedown (without a shield the second time).
See all 3 Naafiri combos: key order, when to cast them, cooldowns →
Your pack attacks with you: stay close to your opponent so it deals its damage. The daggers apply a bleed; the second deals bonus damage if the target is already bleeding.
The most-played core build is Black Cleaver, Death's Dance, and Voltaic Cyclosword (116 games, 52.6% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 92 games).
At 10 min: 3966 gold, 69 CS, 3859 XP. At 15 min: 6230 gold, 106 CS, 6527 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Naafiri's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Black Cleaver: 58.5% win rate, +10 points versus its usual win rate.
The item that stands out most is Eclipse: 40.0% win rate, +5 points versus its usual win rate.
The item that stands out most is Axiom Arc: 47.1% win rate, +6 points versus its usual win rate.
Wukong has the edge in 73% of the 15 Jungle duels against Naafiri. See the Wukong guide.
Lee Sin has the edge in 38% of the 37 Jungle duels against Naafiri. See the Lee Sin guide.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Naafiri's matchups.
| Measure | Naafiri | Jungle average | Gap |
|---|---|---|---|
| Gold at 10 min | 3966 | 4023 | −57 |
| CS at 10 min | 69 | 69 | +0 |
| XP at 10 min | 3859 | 3898 | −38 |
| Gold at 15 min | 6230 | 6322 | −92 |
| CS at 15 min | 106 | 106 | +0 |
| XP at 15 min | 6527 | 6602 | −75 |
Measured over 92 Naafiri games with a timeline; the average covers 69 champions played Jungle in our ranked games.
Best result: short (under 25 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Roles where we have at least 40 Naafiri games.
The most-played core build is Black Cleaver, Death's Dance, and Voltaic Cyclosword (116 games, 52.6% win rate).
Naafiri's toughest matchups in the Jungle are Wukong (26.7% win rate over 15 games) and Lee Sin (62.2% win rate over 37 games).
Naafiri posts its best win rates against Lee Sin (62.2%) and Wukong (26.7%).
Win rate stays steady whatever the game length (43.3% to 46.3%): a reliable pick in every phase of the game.
The most-played rune page uses Conqueror with the Inspiration secondary tree (486 games, 44.4% win rate).
Full Naafiri page · League of Legends tier list · All champion guides