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Nocturne
Combos · Jungle

Nocturne combos

the Eternal Nightmare

3 Nocturne combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Nocturne combos

Written guide · based on the official ability texts

The trade

Duskbringer Q AA AA Unspeakable Horror E

When: An enemy is within range.

Duskbringer damages and leaves a Haunt; your attacks in the Haunt are empowered, Unspeakable Horror deals damage every second and terrifies if the target stays in range.

Protection

Shroud of Darkness W AA AA

When: An enemy casts an important ability.

Shroud of Darkness creates a barrier able to block an enemy ability and doubles the attack speed bonus on a block.

The assassination

Paranoia R Duskbringer Q Unspeakable Horror E AA AA

When: A carry is isolated.

Paranoia reduces the enemies' field of vision and removes their vision of allies; leap onto a nearby champion then chain.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Duskbringer 8 60/65/70/75/80 Mana 1125
W · Shroud of Darkness 20/18/16/14/12 50 Mana 20
E · Unspeakable Horror 15/14/13/12/11 60/65/70/75/80 Mana 425
R · Paranoia 160/130/100 100 Mana 2500/3250/4000
Official ability descriptions
Umbra Blades
PassiveUmbra Blades
Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself.

Nocturne's basic attacks reduce this cooldown.
Duskbringer
QDuskbringer
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
Shroud of Darkness
WShroud of Darkness
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Unspeakable Horror
EUnspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
Paranoia
RParanoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

Skill order

Max order: Q > E > W49.3% · 75 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 95 games).

Riot's official tips for playing Nocturne

How to play around Nocturne's combos

Frequently asked questions

What is Nocturne's main combo?

The trade: Q › AA › E. An enemy is within range. Duskbringer damages and leaves a Haunt; your attacks in the Haunt are empowered, Unspeakable Horror deals damage every second and terrifies if the target stays in range.

Which ability should I max first on Nocturne?

The most-played max order is Q > E > W (75 games, 49.3% win rate).

What is the cooldown of Nocturne's ultimate?

Paranoia has a 160/130/100 second cooldown depending on its rank.

Build, runes and counters: full Nocturne guide · every champion's combos · tier list