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Orianna
Combos · Mid

Orianna combos

the Lady of Clockwork

3 Orianna combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Orianna combos

Written guide · based on the official ability texts

Harassment

Command: Attack Q Command: Dissonance W AA AA

When: An enemy is within range.

Command: Attack sends the ball, which stays in the area; Command: Dissonance deals damage around it and creates a zone that slows enemies and speeds up your allies; your attack benefits from your passive.

Protection

Command: Protect E Command: Dissonance W

When: Your carry is being dived.

Command: Protect attaches the ball to an ally: a shield, armor and magic resistance, and damage to enemies along its path.

The gathering ultimate

Command: Attack Q Command: Shockwave R Command: Dissonance W

When: Enemies are around the ball.

Shockwave pulls nearby enemies toward the ball after a short delay: place it in the middle of your team or on the target.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Command: Attack 7/6/5/4/3 35 Mana 815
W · Command: Dissonance 7 60/65/70/75/80 Mana 225
E · Command: Protect 9 60 Mana 1095
R · Command: Shockwave 110/95/80 100 Mana 410
Official ability descriptions
Clockwork Windup
PassiveClockwork Windup
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Command: Attack
QCommand: Attack
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Command: Dissonance
WCommand: Dissonance
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Command: Protect
ECommand: Protect
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Command: Shockwave
RCommand: Shockwave
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

Skill order

Max order: Q > W > E50.8% · 61 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 77 games).

Riot's official tips for playing Orianna

How to play around Orianna's combos

Frequently asked questions

What is Orianna's main combo?

Harassment: Q › W › AA. An enemy is within range. Command: Attack sends the ball, which stays in the area; Command: Dissonance deals damage around it and creates a zone that slows enemies and speeds up your allies; your attack benefits from your passive.

Which ability should I max first on Orianna?

The most-played max order is Q > W > E (61 games, 50.8% win rate).

What is the cooldown of Orianna's ultimate?

Command: Shockwave has a 110/95/80 second cooldown depending on its rank.

Build, runes and counters: full Orianna guide · every champion's combos · tier list