3 Orianna combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Orianna combos
Written guide · based on the official ability texts
Harassment
Q›W›AAAA
When: An enemy is within range.
Command: Attack sends the ball, which stays in the area; Command: Dissonance deals damage around it and creates a zone that slows enemies and speeds up your allies; your attack benefits from your passive.
Protection
E›W
When: Your carry is being dived.
Command: Protect attaches the ball to an ally: a shield, armor and magic resistance, and damage to enemies along its path.
The gathering ultimate
Q›R›W
When: Enemies are around the ball.
Shockwave pulls nearby enemies toward the ball after a short delay: place it in the middle of your team or on the target.
Common mistakes
Forgetting where your ball is: your abilities come from it.
Casting the ultimate without a well-placed ball.
Using Protect on an ally who is not under threat.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Command: Attack
7/6/5/4/3
35 Mana
815
W · Command: Dissonance
7
60/65/70/75/80 Mana
225
E · Command: Protect
9
60 Mana
1095
R · Command: Shockwave
110/95/80
100 Mana
410
Official ability descriptions
PassiveClockwork Windup
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
QCommand: Attack
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
WCommand: Dissonance
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
ECommand: Protect
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
RCommand: Shockwave
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Skill order
Max order: Q > W > E50.8% · 61 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 77 games).
Riot's official tips for playing Orianna
Command: Protect can be used on yourself to return the Ball back to you quickly. Combine this with Command: Attack for a quick harassment.
Command: Dissonance is a very powerful escape tool if Orianna has the Ball. The combination of speed and leaving a slowing obstacle can be quite powerful.
Command: Shockwave can be used to drag enemies towards you or away from you if you position the Ball properly.
How to play around Orianna's combos
Orianna can only affect the area the Ball is around. Use this to your advantage.
Watch out for Orianna's Ball returning to her due to leashing. This may cause some unexpected situations.
Frequently asked questions
What is Orianna's main combo?
Harassment: Q › W › AA. An enemy is within range. Command: Attack sends the ball, which stays in the area; Command: Dissonance deals damage around it and creates a zone that slows enemies and speeds up your allies; your attack benefits from your passive.
Which ability should I max first on Orianna?
The most-played max order is Q > W > E (61 games, 50.8% win rate).
What is the cooldown of Orianna's ultimate?
Command: Shockwave has a 110/95/80 second cooldown depending on its rank.