3 Rumble combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › AA › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Rumble combos
Written guide · based on the official ability texts
The Danger Zone trade
E›Q›AAAA›W
When: You have more than 50% Heat.
Electro Harpoon slows and reduces magic resistance, Flamespitter deals more damage in the Danger Zone, Scrap Shield protects you with more health.
The area ultimate
R›E›Q
When: Enemies are in a corridor.
The Equalizer fires a salvo of rockets that creates a wall of flames that damages and slows.
The overheat
Q›E›W›AAAA
When: You want to finish by attacking.
At 100% Heat, you overheat: bonus attack speed and attack damage, but no abilities for a few seconds.
Common mistakes
Overheating without having placed your decisive abilities.
Not using both harpoons.
Staying at low Heat: the Danger Zone empowers all your abilities.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Flamespitter
10/9/8/7/6
—
600
W · Scrap Shield
6
—
20
E · Electro Harpoon
0.5
—
850
R · The Equalizer
130/105/80
—
1750
Official ability descriptions
PassiveJunkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
QFlamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
WScrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
EElectro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
RThe Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Skill order
Max order: Q > E > W54.8% · 42 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
●
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●
●
●
W
●
●
●
E
●
●
●
●
●
R
●
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 47 games).
Riot's official tips for playing Rumble
Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
If you are winning a fight you can use your ultimate to wall off an escape path.
How to play around Rumble's combos
Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Frequently asked questions
What is Rumble's main combo?
The Danger Zone trade: E › Q › AA › W. You have more than 50% Heat. Electro Harpoon slows and reduces magic resistance, Flamespitter deals more damage in the Danger Zone, Scrap Shield protects you with more health.
Which ability should I max first on Rumble?
The most-played max order is Q > E > W (42 games, 54.8% win rate).
What is the cooldown of Rumble's ultimate?
The Equalizer has a 130/105/80 second cooldown depending on its rank.