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Rumble
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Rumble combos

the Mechanized Menace

3 Rumble combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › AA › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Rumble combos

Written guide · based on the official ability texts

The Danger Zone trade

Electro Harpoon E Flamespitter Q AA AA Scrap Shield W

When: You have more than 50% Heat.

Electro Harpoon slows and reduces magic resistance, Flamespitter deals more damage in the Danger Zone, Scrap Shield protects you with more health.

The area ultimate

The Equalizer R Electro Harpoon E Flamespitter Q

When: Enemies are in a corridor.

The Equalizer fires a salvo of rockets that creates a wall of flames that damages and slows.

The overheat

Flamespitter Q Electro Harpoon E Scrap Shield W AA AA

When: You want to finish by attacking.

At 100% Heat, you overheat: bonus attack speed and attack damage, but no abilities for a few seconds.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Flamespitter 10/9/8/7/6 — 600
W · Scrap Shield 6 — 20
E · Electro Harpoon 0.5 — 850
R · The Equalizer 130/105/80 — 1750
Official ability descriptions
Junkyard Titan
PassiveJunkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Flamespitter
QFlamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Scrap Shield
WScrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Electro Harpoon
EElectro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
The Equalizer
RThe Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Skill order

Max order: Q > E > W54.8% · 42 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 47 games).

Riot's official tips for playing Rumble

How to play around Rumble's combos

Frequently asked questions

What is Rumble's main combo?

The Danger Zone trade: E › Q › AA › W. You have more than 50% Heat. Electro Harpoon slows and reduces magic resistance, Flamespitter deals more damage in the Danger Zone, Scrap Shield protects you with more health.

Which ability should I max first on Rumble?

The most-played max order is Q > E > W (42 games, 54.8% win rate).

What is the cooldown of Rumble's ultimate?

The Equalizer has a 130/105/80 second cooldown depending on its rank.

Build, runes and counters: full Rumble guide · every champion's combos · tier list