3 Samira combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › AA › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within dash range.
Wild Rush dashes you through an enemy while slashing and gives you attack speed; Flair cast during the dash hits every enemy along your path.
When: You are surrounded by enemies.
Inferno Trigger fires a rain of bullets on all the enemies around you.
When: Enemy projectiles are incoming.
Blade Whirl damages nearby enemies and destroys enemy projectiles.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 6/5/4/3/2 | 30 Mana | 950 | |
| 30/28/26/24/22 | 60 Mana | 325 | |
| 20/18/16/14/12 | 40 Mana | 600 | |
| 5 | — | 600 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 74 games).
The engage: E › Q › AA › W. An enemy is within dash range. Wild Rush dashes you through an enemy while slashing and gives you attack speed; Flair cast during the dash hits every enemy along your path.
The most-played max order is Q > E > W (60 games, 58.3% win rate).
Inferno Trigger has a 5 second cooldown depending on its rank.
Build, runes and counters: full Samira guide · every champion's combos · tier list