3 Syndra combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Syndra combos
Written guide · based on the official ability texts
The stun combo
Q›E›W
When: An enemy is within range of a Dark Sphere.
Place a sphere, then Scatter the Weak pushes it and the enemies: those hit by spheres are stunned. Force of Will throws a sphere or a minion to add damage and a slow.
The full burst
Q›Q›E›W›R
When: A carry is within range of all your spheres.
Build up Dark Spheres, stun with Scatter the Weak, then Unleashed Power bombards the champion with all your spheres. The more you have, the harder it hits.
The clean-up
R
When: A weakened enemy champion tries to flee.
With your passive tiers unlocked, Unleashed Power executes targets with low health.
Common mistakes
Casting the ultimate with few Dark Spheres: it is much stronger with a full stock.
Using Scatter the Weak with no sphere to push: that is the core of the stun.
Neglecting Wrath Shards: they upgrade your abilities in tiers, so play them to your advantage.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Dark Sphere
7
40/45/50/55/60 Mana
800
W · Force of Will
13/12/11/10/9
60/70/80/90/100 Mana
925
E · Scatter the Weak
15
50 Mana
650
R · Unleashed Power
120/100/80
100 Mana
675
Official ability descriptions
PassiveTranscendent
Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities.
Dark Sphere: Syndra can hold an additional charge Force of Will: Bonus true damage. Scatter the Weak: Increased width and slows all targets Unleashed Power: Executes low health targets
QDark Sphere
Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
WForce of Will
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.
EScatter the Weak
Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
RUnleashed Power
Syndra bombards an enemy Champion with all of her Dark Spheres.
Skill order
Max order: Q > W > E59.6% · 104 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 128 games).
Riot's official tips for playing Syndra
To maximize your ultimate's damage use it when there are many spheres on the battlefield.
After you hit an enemy champion with Force of Will follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it.
Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank.
How to play around Syndra's combos
Get boots early when playing against Syndra, they'll help you avoid many of her spells.
Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable.
At max rank Syndra's spells gain bonus effects and change in appearance.
Frequently asked questions
What is Syndra's main combo?
The stun combo: Q › E › W. An enemy is within range of a Dark Sphere. Place a sphere, then Scatter the Weak pushes it and the enemies: those hit by spheres are stunned. Force of Will throws a sphere or a minion to add damage and a slow.
Which ability should I max first on Syndra?
The most-played max order is Q > W > E (104 games, 59.6% win rate).
What is the cooldown of Syndra's ultimate?
Unleashed Power has a 120/100/80 second cooldown depending on its rank.