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Yasuo
Combos · Mid

Yasuo combos

the Unforgiven

3 Yasuo combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › Q. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Yasuo combos

Written guide · based on the official ability texts

The tornado combo

Sweeping Blade E Steel Tempest Q Steel Tempest Q

When: An enemy is within dash range.

Sweeping Blade dashes you through a target; Steel Tempest cast during the dash delivers a circular strike; two stacks of Gathering Storm then make a tornado that knocks the target up.

The ultimate after a knock-up

Steel Tempest Q Steel Tempest Q Last Breath R

When: An enemy is knocked into the air.

Last Breath can only target a champion that is already airborne: cast it the moment the tornado connects, and benefit from the armor penetration bonus on your critical strikes.

Protecting against marksmen

Wind Wall W

When: The enemy marksmen are targeting your team.

Wind Wall blocks enemy projectiles for 4 seconds. Place it between your team and their ranged damage sources before they fire.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Steel Tempest 4 — 475
W · Wind Wall 25/23/21/19/17 — 400
E · Sweeping Blade 0.5/0.4/0.3/0.2/0.1 — 475
R · Last Breath 70/50/30 — 1400
Official ability descriptions
Way of the Wanderer
PassiveWay of the Wanderer
Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Steel Tempest
QSteel Tempest
Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

Steel Tempest is treated as a basic attack and scales with all the same things.
Wind Wall
WWind Wall
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Sweeping Blade
ESweeping Blade
Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

Cannot be re-cast on the same enemy for a few seconds.

If Steel Tempest is cast while dashing, it will strike as a circle.
Last Breath
RLast Breath
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

Skill order

Max order: Q > E > W45.7% · 140 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 162 games).

Riot's official tips for playing Yasuo

How to play around Yasuo's combos

Frequently asked questions

What is Yasuo's main combo?

The tornado combo: E › Q › Q. An enemy is within dash range. Sweeping Blade dashes you through a target; Steel Tempest cast during the dash delivers a circular strike; two stacks of Gathering Storm then make a tornado that knocks the target up.

Which ability should I max first on Yasuo?

The most-played max order is Q > E > W (140 games, 45.7% win rate).

What is the cooldown of Yasuo's ultimate?

Last Breath has a 70/50/30 second cooldown depending on its rank.

Build, runes and counters: full Yasuo guide · every champion's combos · tier list