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Zac
Combos · Jungle

Zac combos

the Secret Weapon

3 Zac combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › W › R. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Zac combos

Written guide · based on the official ability texts

The engage

Elastic Slingshot E Stretching Strikes Q Unstable Matter W Let's Bounce! R

When: An enemy carry is within range.

Elastic Slingshot launches you forward, Stretching Strikes grabs, Unstable Matter deals damage based on max health, Let's Bounce! knocks up and slows.

The trade

Stretching Strikes Q AA AA Unstable Matter W

When: Two enemies are close to each other.

Stretching Strikes grabs an enemy then, if you attack another one, sends the two targets into each other.

The second life

Unstable Matter W

When: You take lethal damage.

Cell Division splits you into 4 blobs that try to recombine; if any remain, you come back to life. This ability has a 5-minute cooldown.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Stretching Strikes 14/12.5/11/9.5/8 — 800
W · Unstable Matter 5 — 350
E · Elastic Slingshot 21/18/15/12/9 — 300
R · Let's Bounce! 120/105/90 — 300
Official ability descriptions
Cell Division
PassiveCell Division
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Stretching Strikes
QStretching Strikes
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Unstable Matter
WUnstable Matter
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Elastic Slingshot
EElastic Slingshot
Zac attaches his arms to the ground and stretches back, launching himself forward.
Let's Bounce!
RLet's Bounce!
Zac bounces four times, knocking up enemies hit and slowing them.

Skill order

Max order: E > W > Q47.5% · 40 games
123456789101112131415
QQ●●●
WW●●●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 46 games).

Riot's official tips for playing Zac

How to play around Zac's combos

Frequently asked questions

What is Zac's main combo?

The engage: E › Q › W › R. An enemy carry is within range. Elastic Slingshot launches you forward, Stretching Strikes grabs, Unstable Matter deals damage based on max health, Let's Bounce! knocks up and slows.

Which ability should I max first on Zac?

The most-played max order is E > W > Q (40 games, 47.5% win rate).

What is the cooldown of Zac's ultimate?

Let's Bounce! has a 120/105/90 second cooldown depending on its rank.

Build, runes and counters: full Zac guide · every champion's combos · tier list