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Zed
Combos · Mid

Zed combos

the Master of Shadows

3 Zed combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is W › Q › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Zed combos

Written guide · based on the official ability texts

Harassment

Living Shadow W Razor Shuriken Q AA AA

When: An enemy is within shuriken range.

Living Shadow sends the shadow forward, Razor Shuriken is thrown by you and your shadow, and your attacks use the bonus from your passive against low-health targets.

The assassination burst

Death Mark R Living Shadow W Shadow Slash E Razor Shuriken Q AA AA

When: A carry is within range of the ultimate.

Death Mark makes you untargetable and teleports you; strike with your shadows and abilities. After 3 seconds the mark explodes and deals a percentage of all the damage you dealt during the mark.

The escape

Living Shadow W Living Shadow W

When: You need to get away.

Reactivating Living Shadow swaps your position with the shadow: place it far away first, then swap.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Razor Shuriken 6 75/70/65/60/55 Energy 900
W · Living Shadow 20/19/18/17/16 40/35/30/25/20 Energy 650
E · Shadow Slash 5/4.5/4/3.5/3 40 Energy 290
R · Death Mark 120/110/100 — 625
Official ability descriptions
Contempt for the Weak
PassiveContempt for the Weak
Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.
Razor Shuriken
QRazor Shuriken
Zed and his shadows throw their shurikens.

Each shuriken deals damage to every enemy hit.
Living Shadow
WLiving Shadow
Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Shadow Slash
EShadow Slash
Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.
Death Mark
RDeath Mark
Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

Skill order

Max order: Q > E > W54.8% · 135 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 150 games).

Riot's official tips for playing Zed

How to play around Zed's combos

Frequently asked questions

What is Zed's main combo?

Harassment: W › Q › AA. An enemy is within shuriken range. Living Shadow sends the shadow forward, Razor Shuriken is thrown by you and your shadow, and your attacks use the bonus from your passive against low-health targets.

Which ability should I max first on Zed?

The most-played max order is Q > E > W (135 games, 54.8% win rate).

What is the cooldown of Zed's ultimate?

Death Mark has a 120/110/100 second cooldown depending on its rank.

Build, runes and counters: full Zed guide · every champion's combos · tier list