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Teamfight Tactics League of Legends
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Akshan
Champion

Akshan

the Rogue Sentinel
Marksman
Assassin

Lore

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”

Abilities

Dirty Fighting
PassiveDirty Fighting
Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion.

When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.
Avengerang
QAvengerang
Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.
Cooldown : 9/8/7/6/5s Cost : 60/65/70/75/80 Mana Range : 850
Going Rogue
WGoing Rogue
Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks.

When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.
Cooldown : 18/14/10/6/2s Cost : 40/30/20/10/0 Mana Range : 5500
Heroic Swing
EHeroic Swing
Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.
Cooldown : 18/16.5/15/13.5/12s Cost : 70 Mana Range : 800
Comeuppance
RComeuppance
Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.
Cooldown : 100/85/70s Cost : 100 Mana Range : 2500

Difficulty profile

Attack
0/10
Defense
0/10
Magic
0/10
Difficulty
0/10

Base stats (level 1)

Health
610
HP regen (/5s)
3.8
Mana
350
Armor
26
Magic resist
33
Attack damage
52
Attack speed
0.638
Movement speed
330
Range
500

Role distribution

Mid
1.4% pick
49.8% WR
Top
0.1% pick
50.0% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
173 69.8% 47.4%
150 60.5% 50.7%
149 60.1% 54.4%
114 46.0% 56.1%
95 38.3% 45.3%
82 33.1% 43.9%
77 31.1% 44.2%
62 25.0% 45.2%
54 21.8% 44.4%
43 17.3% 53.5%
43 17.3% 37.2%
41 16.5% 65.8%
40 16.1% 47.5%
37 14.9% 67.6%
33 13.3% 45.5%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Press the Attack Sorcery Press the Attack — Sorcery
115 46.4% 48.7%
Press the Attack Resolve Press the Attack — Resolve
80 32.3% 51.2%
Press the Attack Inspiration Press the Attack — Inspiration
20 8.1% 35.0%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Mid
ChampionGamesWinrate
15 53.3%
12 33.3%
11 54.5%
10 60.0%
10 30.0%
10 60.0%
10 70.0%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.