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Teamfight Tactics League of Legends
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Kassadin
Champion

Kassadin

the Void Walker
Assassin
Mage

Lore

Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.

Abilities

Void Stone
PassiveVoid Stone
Kassadin takes reduced magic damage and ignores unit collision.
Null Sphere
QNull Sphere
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Cooldown : 9/8.5/8/7.5/7s Cost : 60/65/70/75/80 Mana Range : 650
Nether Blade
WNether Blade
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Cooldown : 7s Cost : 1 Mana Range : 1
Force Pulse
EForce Pulse
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Cooldown : 21/20/19/18/17s Cost : 60/65/70/75/80 Mana Range : 400
Riftwalk
RRiftwalk
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Cooldown : 5/3.5/2s Cost : 40 Mana Range : 500

Difficulty profile

Attack
3/10
Defense
5/10
Magic
8/10
Difficulty
8/10

Base stats (level 1)

Health
646
HP regen (/5s)
6.0
Mana
400
Armor
21
Magic resist
30
Attack damage
59
Attack speed
0.640
Movement speed
335
Range
150

Role distribution

Mid
1.7% pick
52.4% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
Seraph's Embrace Seraph's Embrace
183 68.0% 58.5%
182 67.7% 51.1%
175 65.1% 58.3%
120 44.6% 59.2%
106 39.4% 52.8%
94 34.9% 46.8%
86 32.0% 48.8%
69 25.7% 63.8%
56 20.8% 58.9%
52 19.3% 46.2%
50 18.6% 52.0%
Muramana Muramana
49 18.2% 55.1%
46 17.1% 21.7%
44 16.4% 54.5%
35 13.0% 28.6%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
First Strike Domination First Strike — Domination
101 37.5% 53.5%
Electrocute Precision Electrocute — Precision
53 19.7% 52.8%
Electrocute Resolve Electrocute — Resolve
31 11.5% 41.9%
Deathfire Touch Domination Deathfire Touch — Domination
30 11.2% 53.3%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Mid
ChampionGamesWinrate
18 50.0%
11 72.7%
10 40.0%
10 50.0%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.