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Briar
Champion

Briar

the Restrained Hunger
Fighter
Assassin
Full Briar guideCombos, build, counters and items by enemy team →

Lore

A failed experiment by the Black Rose, Briar's uncontrollable bloodlust required a special pillory to focus her frenzied mind. After years of confinement, this living weapon broke free from her restraints and unleashed herself into the world. Now she's controlled by no one—following only her hunger for knowledge and blood—and relishes the opportunities to let loose, even if reining back the frenzy isn't easy.

Abilities

Crimson Curse
PassiveCrimson Curse
Briar's attacks and abilities apply a stacking bleed that heals her for a portion of the damage it deals. Perpetually hungry, she gains increased healing based on her missing Health, but lacks innate Health Regeneration.
Head Rush
QHead Rush
Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor.
Cooldown : 13/12/11/10/9s Range : 475
Blood Frenzy / Snack Attack
WBlood Frenzy / Snack Attack
Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target.

Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals.
Cooldown : 14/13/12/11/10s Range : 350
Chilling Scream
EChilling Scream
Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall.
Cooldown : 16s Range : 400
Certain Death
RCertain Death
Briar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.
Cooldown : 120/100/80s Range : 12000

Difficulty profile

Attack
9/10
Defense
5/10
Magic
3/10
Difficulty
3/10

Base stats (level 1)

Health
625
HP regen (/5s)
0.0
Fury
0
Armor
30
Magic resist
32
Attack damage
60
Attack speed
0.644
Movement speed
340
Range
125

Role distribution

Jungle
1.7% pick
51.3% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
180 60.2% 55.0%
149 49.8% 53.7%
144 48.2% 52.1%
126 42.1% 53.2%
116 38.8% 48.3%
108 36.1% 53.7%
106 35.4% 46.2%
97 32.4% 50.5%
70 23.4% 48.6%
66 22.1% 48.5%
59 19.7% 42.4%
54 18.1% 42.6%
43 14.4% 48.8%
34 11.4% 50.0%
32 10.7% 43.8%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Press the Attack Domination Press the Attack — Domination
152 50.8% 50.0%
Press the Attack Inspiration Press the Attack — Inspiration
54 18.1% 53.7%
Hail of Blades Inspiration Hail of Blades — Inspiration
52 17.4% 48.1%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ChampionRoleGamesWinrate
Jungle 23 65.2%
Jungle 13 53.8%
Jungle 12 33.3%
See all counters →