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Teamfight Tactics League of Legends
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Caitlyn
Champion

Caitlyn

the Sheriff of Piltover
Marksman

Lore

Renowned as its finest peacekeeper, Caitlyn Kiramman is also Piltover's best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner's more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn's most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress.

Abilities

Headshot
PassiveHeadshot
Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.
Piltover Peacemaker
QPiltover Peacemaker
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
Cooldown : 10/9/8/7/6s Cost : 55/60/65/70/75 Mana Range : 1250
Yordle Snap Trap
WYordle Snap Trap
Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.
Cooldown : 0.5s Cost : 20 Mana Range : 800
90 Caliber Net
E90 Caliber Net
Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
Cooldown : 16/14/12/10/8s Cost : 75 Mana Range : 750
Ace in the Hole
RAce in the Hole
Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Cooldown : 90s Cost : 100 Mana Range : 3500

Difficulty profile

Attack
8/10
Defense
2/10
Magic
2/10
Difficulty
6/10

Base stats (level 1)

Health
580
HP regen (/5s)
3.5
Mana
315
Armor
27
Magic resist
33
Attack damage
62
Attack speed
0.681
Movement speed
325
Range
650

Role distribution

ADC
6.5% pick
49.1% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
829 82.5% 51.9%
785 78.1% 51.6%
630 62.7% 49.4%
512 50.9% 49.4%
418 41.6% 53.8%
379 37.7% 54.1%
290 28.9% 47.2%
206 20.5% 40.3%
175 17.4% 48.6%
175 17.4% 42.9%
165 16.4% 44.9%
155 15.4% 38.7%
116 11.5% 55.2%
107 10.7% 57.9%
107 10.7% 44.9%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Lethal Tempo Sorcery Lethal Tempo — Sorcery
533 53.0% 49.9%
Lethal Tempo Inspiration Lethal Tempo — Inspiration
257 25.6% 48.6%
Fleet Footwork Sorcery Fleet Footwork — Sorcery
79 7.9% 46.8%
First Strike Sorcery First Strike — Sorcery
55 5.5% 54.5%
Fleet Footwork Inspiration Fleet Footwork — Inspiration
23 2.3% 52.2%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ADC
ChampionGamesWinrate
118 48.3%
99 53.5%
77 55.8%
70 37.1%
66 39.4%
49 46.9%
39 64.1%
36 50.0%
34 52.9%
24 41.7%
20 45.0%
20 45.0%
18 44.4%
18 55.6%
17 58.8%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.