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Jhin
Champion

Jhin

the Virtuoso
Marksman
Mage
Full Jhin guideCombos, build, counters and items by enemy team →

Lore

Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

Abilities

Whisper
PassiveWhisper
Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.
Dancing Grenade
QDancing Grenade
Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.
Cooldown : 7/6.5/6/5.5/5s Cost : 40/45/50/55/60 Mana Range : 550
Deadly Flourish
WDeadly Flourish
Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.
Cooldown : 12s Cost : 50/55/60/65/70 Mana Range : 3000
Captive Audience
ECaptive Audience
Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals.

Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.
Cooldown : 2s Cost : 30 Mana Range : 750
Curtain Call
RCurtain Call
Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.
Cooldown : 120/105/90s Cost : 100 Mana Range : 25000

Difficulty profile

Attack
10/10
Defense
2/10
Magic
6/10
Difficulty
6/10

Base stats (level 1)

Health
655
HP regen (/5s)
3.8
Mana
300
Armor
24
Magic resist
33
Attack damage
61
Attack speed
0.625
Movement speed
330
Range
550

Role distribution

ADC
8.0% pick
50.3% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
1088 82.2% 51.6%
852 64.3% 50.7%
768 58.0% 53.8%
568 42.9% 47.7%
526 39.7% 52.7%
462 34.9% 54.1%
409 30.9% 56.0%
387 29.2% 53.8%
340 25.7% 44.7%
325 24.6% 49.2%
232 17.5% 55.6%
223 16.8% 42.6%
215 16.2% 37.7%
183 13.8% 47.5%
133 10.1% 62.4%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Fleet Footwork Inspiration Fleet Footwork — Inspiration
521 39.4% 49.3%
Fleet Footwork Sorcery Fleet Footwork — Sorcery
417 31.5% 50.6%
Deathfire Touch Precision Deathfire Touch — Precision
142 10.7% 51.4%
Dark Harvest Precision Dark Harvest — Precision
112 8.5% 45.5%
Deathfire Touch Inspiration Deathfire Touch — Inspiration
96 7.2% 57.3%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ChampionRoleGamesWinrate
ADC 143 54.5%
ADC 103 58.2%
ADC 95 54.7%
See all counters →