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Teamfight Tactics League of Legends
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Kai'Sa
Champion

Kai'Sa

Daughter of the Void
Marksman
Mage

Lore

Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.

Abilities

Second Skin
PassiveSecond Skin
Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties.
Icathian Rain
QIcathian Rain
Kai'Sa shoots a swarm of missiles that seek out nearby targets.

Living Weapon: Icathian Rain is upgraded to shoot more missiles.
Cooldown : 10/9/8/7/6s Cost : 55 Mana Range : 600
Void Seeker
WVoid Seeker
Kai'Sa shoots a long range missile, marking enemies with her passive.

Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit.
Cooldown : 20/18.5/17/15.5/14s Cost : 55/60/65/70/75 Mana Range : 3000
Supercharge
ESupercharge
Kai'Sa briefly increases her Move Speed, then increases her Attack Speed.

Living Weapon: Supercharge is upgraded to briefly grant Invisibility.
Cooldown : 16/14.5/13/11.5/10s Cost : 30 Mana Range : 1
Killer Instinct
RKiller Instinct
Kai'Sa dashes near an enemy champion.
Cooldown : 130/100/70s Cost : 100 Mana Range : 2000/2500/3000

Difficulty profile

Attack
8/10
Defense
5/10
Magic
3/10
Difficulty
6/10

Base stats (level 1)

Health
640
HP regen (/5s)
4.0
Mana
345
Armor
25
Magic resist
33
Attack damage
59
Attack speed
0.644
Movement speed
335
Range
525

Role distribution

ADC
7.4% pick
50.0% WR
Top
0.1% pick
45.5% WR
Mid
0.1% pick
35.0% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
953 81.2% 50.6%
926 78.9% 51.1%
882 75.2% 50.8%
631 53.8% 51.3%
404 34.4% 50.0%
332 28.3% 55.4%
310 26.4% 56.8%
226 19.3% 45.6%
222 18.9% 44.6%
161 13.7% 52.2%
154 13.1% 41.6%
153 13.0% 41.2%
151 12.9% 45.0%
123 10.5% 54.5%
113 9.6% 48.7%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Lethal Tempo Inspiration Lethal Tempo — Inspiration
1035 88.2% 50.4%
Press the Attack Inspiration Press the Attack — Inspiration
44 3.8% 47.7%
Press the Attack Domination Press the Attack — Domination
20 1.7% 60.0%
Lethal Tempo Sorcery Lethal Tempo — Sorcery
19 1.6% 31.6%
First Strike Sorcery First Strike — Sorcery
15 1.3% 46.7%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ADC
ChampionGamesWinrate
108 58.3%
108 56.5%
69 42.0%
66 45.5%
66 60.6%
62 48.4%
58 53.4%
45 44.4%
44 29.5%
43 55.8%
31 51.6%
28 39.3%
28 57.1%
26 53.8%
26 42.3%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.