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Teamfight Tactics League of Legends
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Orianna
Champion

Orianna

the Lady of Clockwork
Mage
Support

Lore

Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.

Abilities

Clockwork Windup
PassiveClockwork Windup
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Command: Attack
QCommand: Attack
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Cooldown : 7/6/5/4/3s Cost : 35 Mana Range : 815
Command: Dissonance
WCommand: Dissonance
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Cooldown : 7s Cost : 60/65/70/75/80 Mana Range : 225
Command: Protect
ECommand: Protect
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Cooldown : 9s Cost : 60 Mana Range : 1095
Command: Shockwave
RCommand: Shockwave
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Cooldown : 110/95/80s Cost : 100 Mana Range : 410

Difficulty profile

Attack
4/10
Defense
3/10
Magic
9/10
Difficulty
7/10

Base stats (level 1)

Health
565
HP regen (/5s)
7.0
Mana
418
Armor
20
Magic resist
26
Attack damage
44
Attack speed
0.658
Movement speed
325
Range
525

Role distribution

Mid
2.0% pick
50.3% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
177 55.8% 53.1%
152 47.9% 46.7%
147 46.4% 45.6%
127 40.1% 51.2%
123 38.8% 54.5%
118 37.2% 45.8%
116 36.6% 42.2%
112 35.3% 56.2%
91 28.7% 51.6%
77 24.3% 51.9%
76 24.0% 61.8%
72 22.7% 54.2%
71 22.4% 53.5%
67 21.1% 31.3%
38 12.0% 57.9%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Summon Aery Precision Summon Aery — Precision
95 30.0% 45.3%
Summon Aery Resolve Summon Aery — Resolve
54 17.0% 53.7%
Arcane Comet Precision Arcane Comet — Precision
50 15.8% 48.0%
Stormraider's Surge Precision Stormraider's Surge — Precision
43 13.6% 46.5%
Stormraider's Surge Inspiration Stormraider's Surge — Inspiration
18 5.7% 44.4%
Arcane Comet Resolve Arcane Comet — Resolve
18 5.7% 66.7%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Mid
ChampionGamesWinrate
23 56.5%
20 35.0%
16 50.0%
14 35.7%
12 50.0%
12 75.0%
12 50.0%
11 36.4%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.