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Talon
Champion

Talon

the Blade's Shadow
Assassin
Full Talon guideCombos, build, counters and items by enemy team →

Lore

Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire's command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters.

Abilities

Blade's End
PassiveBlade's End
Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
Noxian Diplomacy
QNoxian Diplomacy
Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
Cooldown : 8/7.5/7/6.5/6s Cost : 40 Mana Range : 575
Rake
WRake
Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
Cooldown : 9/8.5/8/7.5/7s Cost : 50/55/60/65/70 Mana Range : 650
Assassin's Path
EAssassin's Path
Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
Cooldown : 0s Range : 725
Shadow Assault
RShadow Assault
Talon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
Cooldown : 100/80/60s Cost : 100 Mana Range : 550

Difficulty profile

Attack
9/10
Defense
3/10
Magic
1/10
Difficulty
7/10

Base stats (level 1)

Health
658
HP regen (/5s)
8.5
Mana
400
Armor
30
Magic resist
36
Attack damage
68
Attack speed
0.625
Movement speed
335
Range
125

Role distribution

Jungle
3.1% pick
47.7% WR
Mid
1.2% pick
50.3% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
510 72.5% 47.8%
464 66.0% 48.1%
372 52.9% 50.8%
303 43.1% 48.8%
234 33.3% 41.0%
218 31.0% 53.7%
175 24.9% 56.0%
164 23.3% 54.9%
154 21.9% 56.5%
150 21.3% 48.0%
125 17.8% 56.8%
123 17.5% 43.9%
122 17.3% 46.7%
104 14.8% 53.8%
81 11.5% 43.2%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Fleet Footwork Inspiration Fleet Footwork — Inspiration
304 43.2% 49.7%
First Strike Domination First Strike — Domination
98 13.9% 45.9%
Electrocute Inspiration Electrocute — Inspiration
78 11.1% 42.3%
Electrocute Sorcery Electrocute — Sorcery
75 10.7% 49.3%
Conqueror Domination Conqueror — Domination
42 6.0% 47.6%
Conqueror Inspiration Conqueror — Inspiration
37 5.3% 46.0%
Conqueror Sorcery Conqueror — Sorcery
15 2.1% 40.0%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ChampionRoleGamesWinrate
Jungle 30 46.7%
Jungle 28 71.4%
Jungle 24 29.2%
See all counters →