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Teamfight Tactics League of Legends
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Zac
Champion

Zac

the Secret Weapon
Tank
Fighter

Lore

Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.

Abilities

Cell Division
PassiveCell Division
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Stretching Strikes
QStretching Strikes
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Cooldown : 14/12.5/11/9.5/8s Range : 800
Unstable Matter
WUnstable Matter
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Cooldown : 5s Range : 350
Elastic Slingshot
EElastic Slingshot
Zac attaches his arms to the ground and stretches back, launching himself forward.
Cooldown : 21/18/15/12/9s Range : 300
Let's Bounce!
RLet's Bounce!
Zac bounces four times, knocking up enemies hit and slowing them.
Cooldown : 120/105/90s Range : 300

Difficulty profile

Attack
3/10
Defense
7/10
Magic
7/10
Difficulty
8/10

Base stats (level 1)

Health
685
HP regen (/5s)
5.0
Armor
33
Magic resist
32
Attack damage
60
Attack speed
0.736
Movement speed
340
Range
175

Role distribution

Jungle
1.1% pick
49.1% WR
Top
0.3% pick
60.0% WR
Mid
0.2% pick
48.4% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
175 68.1% 52.0%
162 63.0% 51.2%
122 47.5% 57.4%
96 37.4% 55.2%
85 33.1% 54.1%
74 28.8% 52.7%
68 26.5% 52.9%
66 25.7% 51.5%
62 24.1% 50.0%
51 19.8% 54.9%
41 16.0% 63.4%
36 14.0% 50.0%
35 13.6% 37.1%
32 12.4% 37.5%
31 12.1% 58.1%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Conqueror Resolve Conqueror — Resolve
71 27.6% 53.5%
Aftershock Precision Aftershock — Precision
69 26.9% 52.2%
Conqueror Inspiration Conqueror — Inspiration
65 25.3% 49.2%
Grasp of the Undying Precision Grasp of the Undying — Precision
27 10.5% 40.7%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Jungle
ChampionGamesWinrate
10 60.0%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.