This comp was Tier S in a previous refresh (last seen Sep 14), but doesn't get enough recent games to stay actively ranked this cycle. Kept here for reference.
Full composition
Traits
Defender
6
Spellweaver
2/4
Rival
1/2
Flora Fatalis
1/2
Elderwood
1/3
Solar
1/3
Sprykin
1/3
Coven
1/3
Inferno
1/2
Fae
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
3.51 |
|
3.54 |
|
4.83 |
|
3.25 |
|
3.00 |
|
5.00 |
|
4.00 |
|
2.33 |
|
3.50 |
|
4.00 |
Seen on the TOP ladders
EUW
shain22#EUW
CHALLENGER
906 LP
6
EUW
Haze#131
CHALLENGER
1115 LP
8
Matchups vs
Board variants
Baseline
9% of games
5.54 avg placement
8% of games
2.50 avg placement
7% of games
4.75 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 8 units
4.50 avg placement · 4 games
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.