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Senna
Champion

Senna

the Redeemer
Support
Marksman
Full Senna guideCombos, build, counters and items by enemy team →

Lore

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel specter Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.

Abilities

Absolution
PassiveAbsolution
When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance.

Attacks from Senna's Relic Cannon take longer to fire, deal bonus damage, and briefly grant her a portion of her target's Move Speed.
Piercing Darkness
QPiercing Darkness
From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
Cooldown : 15s Cost : 70/80/90/100/110 Mana Range : 600
Last Embrace
WLast Embrace
Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
Cooldown : 11s Cost : 50/55/60/65/70 Mana Range : 1250
Curse of the Black Mist
ECurse of the Black Mist
Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.
Cooldown : 26/24.5/23/21.5/20s Cost : 70 Mana Range : 400
Dawning Shadow
RDawning Shadow
Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
Cooldown : 140/120/100s Cost : 100 Mana Range : 25000

Difficulty profile

Attack
7/10
Defense
2/10
Magic
6/10
Difficulty
7/10

Base stats (level 1)

Health
530
HP regen (/5s)
3.5
Mana
350
Armor
25
Magic resist
33
Attack damage
50
Attack speed
0.625
Movement speed
330
Range
600

Role distribution

Support
2.8% pick
53.8% WR
ADC
0.7% pick
56.2% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
437 77.5% 54.5%
414 73.4% 56.3%
379 67.2% 54.1%
348 61.7% 55.8%
257 45.6% 55.2%
143 25.4% 58.7%
106 18.8% 55.7%
96 17.0% 63.5%
89 15.8% 58.4%
79 14.0% 55.7%
78 13.8% 53.8%
69 12.2% 39.1%
55 9.8% 60.0%
53 9.4% 56.6%
53 9.4% 69.8%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Deathfire Touch Inspiration Deathfire Touch — Inspiration
281 49.8% 55.9%
Deathfire Touch Precision Deathfire Touch — Precision
80 14.2% 47.5%
Fleet Footwork Resolve Fleet Footwork — Resolve
55 9.8% 60.0%
Fleet Footwork Sorcery Fleet Footwork — Sorcery
32 5.7% 56.2%
Summon Aery Resolve Summon Aery — Resolve
21 3.7% 38.1%
Fleet Footwork Inspiration Fleet Footwork — Inspiration
18 3.2% 50.0%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ChampionRoleGamesWinrate
Support 27 40.7%
Support 24 45.8%
Support 24 62.5%
See all counters →