BrokenMeta.gg
Teamfight Tactics League of Legends
FR EN
Xerath
Champion

Xerath

the Magus Ascendant
Mage
Support

Lore

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Abilities

Mana Surge
PassiveMana Surge
Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
Arcanopulse
QArcanopulse
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Cooldown : 9/8/7/6/5s Cost : 80/90/100/110/120 Mana Range : 750
Eye of Destruction
WEye of Destruction
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Cooldown : 14/13/12/11/10s Cost : 80/90/100/110/120 Mana Range : 1000
Shocking Orb
EShocking Orb
Deals magic damage to an enemy and stuns them.
Cooldown : 13/12.5/12/11.5/11s Cost : 60/65/70/75/80 Mana Range : 1050
Rite of the Arcane
RRite of the Arcane
Xerath immobilizes himself and gains numerous long-range barrages.
Cooldown : 130/115/100s Cost : 100 Mana Range : 5000

Difficulty profile

Attack
1/10
Defense
3/10
Magic
10/10
Difficulty
8/10

Base stats (level 1)

Health
575
HP regen (/5s)
5.5
Mana
400
Armor
22
Magic resist
30
Attack damage
55
Attack speed
0.658
Movement speed
340
Range
525

Role distribution

Mid
1.8% pick
46.5% WR
Support
0.9% pick
44.9% WR
ADC
0.8% pick
42.1% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
418 80.4% 47.6%
285 54.8% 46.7%
284 54.6% 44.4%
240 46.2% 47.9%
184 35.4% 44.6%
164 31.5% 42.7%
153 29.4% 49.7%
127 24.4% 44.9%
125 24.0% 51.2%
123 23.6% 45.5%
121 23.3% 39.7%
112 21.5% 36.6%
109 21.0% 48.6%
107 20.6% 43.9%
80 15.4% 52.5%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Arcane Comet Precision Arcane Comet — Precision
249 47.9% 45.4%
Arcane Comet Inspiration Arcane Comet — Inspiration
148 28.5% 50.0%
First Strike Sorcery First Strike — Sorcery
74 14.2% 41.9%
Dark Harvest Sorcery Dark Harvest — Sorcery
17 3.3% 23.5%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Mid
ChampionGamesWinrate
16 37.5%
16 50.0%
14 64.3%
13 38.5%
12 50.0%
Support
ChampionGamesWinrate
11 54.5%
11 45.5%
10 40.0%
ADC
ChampionGamesWinrate
16 43.8%
13 53.8%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.