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Teamfight Tactics League of Legends
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Samira
Champion

Samira

the Desert Rose
Marksman
Assassin

Lore

Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.

Abilities

Daredevil Impulse
PassiveDaredevil Impulse
Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.
Flair
QFlair
Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.
Cooldown : 6/5/4/3/2s Cost : 30 Mana Range : 950
Blade Whirl
WBlade Whirl
Samira slashes around her, damaging enemies and destroying enemy missiles.
Cooldown : 30/28/26/24/22s Cost : 60 Mana Range : 325
Wild Rush
EWild Rush
Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.
Cooldown : 20/18/16/14/12s Cost : 40 Mana Range : 600
Inferno Trigger
RInferno Trigger
Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.
Cooldown : 5s Range : 600

Difficulty profile

Attack
8/10
Defense
5/10
Magic
3/10
Difficulty
6/10

Base stats (level 1)

Health
630
HP regen (/5s)
3.2
Mana
349
Armor
26
Magic resist
33
Attack damage
57
Attack speed
0.658
Movement speed
335
Range
500

Role distribution

ADC
1.8% pick
49.6% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
250 91.9% 50.8%
228 83.8% 53.5%
163 59.9% 52.1%
159 58.5% 46.5%
115 42.3% 56.5%
100 36.8% 47.0%
94 34.6% 61.7%
71 26.1% 45.1%
52 19.1% 55.8%
46 16.9% 34.8%
42 15.4% 38.1%
33 12.1% 48.5%
33 12.1% 60.6%
29 10.7% 34.5%
25 9.2% 52.0%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Conqueror Domination Conqueror — Domination
159 58.5% 52.8%
Conqueror Inspiration Conqueror — Inspiration
61 22.4% 47.5%
Conqueror Resolve Conqueror — Resolve
46 16.9% 34.8%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ADC
ChampionGamesWinrate
26 46.2%
19 42.1%
15 46.7%
14 50.0%
13 46.2%
13 76.9%
12 75.0%
12 58.3%
12 25.0%
11 36.4%
11 36.4%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.