Taric, the Shield of Valoran, is a support and tank champion that is easy to pick up. Across our 176 analysed ranked games, Taric is mostly played as Support (100% of its games), with a 48.3% win rate in that role: tier S among Support champions (#4 of 38, ranked by win rate). Taric's damage is mostly magic (61%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 52.7% in short games (under 25 min, 55 games) versus 45.1% in medium-length games (25 to 35 min).
Updated Oct 10 2026 · Patch 26.22
Averages measured over 176 Support games played with Taric, from our ranked Solo/Duo data collection.
Taric is a protection support-tank: his passive empowers his next 2 attacks after an ability (magic damage, reduced cooldowns, rapid attacks). Starlight's Touch heals nearby allies based on its charges, Bastion gives a shield and armor, Dazzle stuns, and Cosmic Radiance makes allies invulnerable.
Taric triggers Cosmic Radiance at the right moment to make his team invulnerable during the enemy engage, then chains Dazzle and empowered attacks. He mostly protects a specific ally thanks to Bastion.
When: An enemy is within range.
Dazzle prepares a beam that stuns after a short delay; your empowered attacks deal bonus magic damage and charge Starlight's Touch.
When: Your carry is under threat.
Bastion gives the ally a shield and armor as long as they stay near you; Starlight's Touch heals based on your charges.
See all 4 Taric combos: key order, when to cast them, cooldowns →
Chain ability then attacks to make the most of Bravado: each empowered attack gives a charge of Starlight's Touch. Bastion: your abilities are also cast from the affected ally.
Builds vary a lot; the most-built finished items are Locket of the Iron Solari, Knight's Vow, and Bandlepipes (the first is bought in 60.2% of games).
Item choices vary too much for a single core build to repeat: these are the finished items most often owned at the end of the game, with the share of games in which they are bought.
At 10 min: 2833 gold, 17 CS, 2734 XP. At 15 min: 4442 gold, 25 CS, 4414 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Taric's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Locket of the Iron Solari: 55.8% win rate, +5 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
No item clearly stands out in this situation: the usual build remains the reference.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Taric's matchups.
| Measure | Taric | Support average | Gap |
|---|---|---|---|
| Gold at 10 min | 2833 | 2918 | −85 |
| CS at 10 min | 17 | 14 | +3 |
| XP at 10 min | 2734 | 2711 | +22 |
| Gold at 15 min | 4442 | 4507 | −65 |
| CS at 15 min | 25 | 20 | +5 |
| XP at 15 min | 4414 | 4325 | +90 |
Measured over 46 Taric games with a timeline; the average covers 51 champions played Support in our ranked games.
Best result: short (under 25 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Builds vary a lot; the most-built finished items are Locket of the Iron Solari, Knight's Vow, and Bandlepipes (the first is bought in 60.2% of games).
Win rate varies with game length: 52.7% in short games (under 25 min, 55 games) versus 45.1% in medium-length games (25 to 35 min).
The most-played rune page uses Glacial Augment with the Resolve secondary tree (103 games, 42.7% win rate).
Full Taric page · League of Legends tier list · All champion guides