Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
1.00 |
|
8.00 |
|
2.00 |
|
8.00 |
|
1.00 |
|
3.00 |
|
1.00 |
|
3.50 |
| Combo | Avg placement |
|
1.00 |
|
2.00 |
|
8.00 |
|
5.00 |
|
6.00 |
|
1.00 |
|
3.00 |
|
1.00 |
|
3.00 |
|
1.00 |
Seen on the TOP ladders
EUW
Waab#EUW
CHALLENGER
635 LP
1
NA
EricWei#1412
GRANDMASTER
306 LP
1
NA
149cm#149
MASTER
181 LP
1
NA
FARTINATOR06#fart
MASTER
178 LP
1
EUW
Kojnid#AUT
CHALLENGER
568 LP
2
KR
궁디이잉#KR1
GRANDMASTER
389 LP
5
NA
KocLV#FREE
MASTER
73 LP
8
Matchups vs
Board variants
Baseline
13% of games
6.17 avg placement
11% of games
1.00 avg placement
6% of games
3.67 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.