Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
4.56 |
|
3.97 |
|
4.72 |
|
4.44 |
|
3.61 |
|
4.43 |
|
4.33 |
|
5.32 |
|
4.80 |
|
5.00 |
Seen on the TOP ladders
EUW
Ken Kitade#Kash
MASTER
267 LP
1
EUW
Hypno#6666
GRANDMASTER
262 LP
1
EUW
JustPaz#Smoge
MASTER
241 LP
1
NA
Ripple Overdrive#NA1
CHALLENGER
500 LP
1
NA
metzauh#1767
GRANDMASTER
318 LP
1
NA
CTG dankmemes01#001
GRANDMASTER
287 LP
1
NA
sera 20 20#NA1
GRANDMASTER
225 LP
1
NA
Bwetro#TOG
MASTER
148 LP
1
NA
MrBombastic#NA1
MASTER
134 LP
1
BR
Quintanilha#1919
CHALLENGER
763 LP
1
BR
Mecmeno#AMOR
GRANDMASTER
537 LP
1
BR
priNcesval#777
MASTER
105 LP
1
BR
Slooper#BR2
MASTER
4 LP
1
KR
강선종#KR1
CHALLENGER
555 LP
1
KR
차 차#1107
GRANDMASTER
219 LP
1
EUW
GodL Gobosteur#WTB
CHALLENGER
697 LP
2
EUW
Waab#EUW
CHALLENGER
635 LP
2
EUW
DARK SASUKE HAHA#DARK
GRANDMASTER
517 LP
2
EUW
Lallana#1300
GRANDMASTER
500 LP
2
EUW
Phos#EU123
GRANDMASTER
459 LP
2
Matchups vs
Board variants
Baseline
43% of games
5.26 avg placement
6% of games
3.14 avg placement
5% of games
3.03 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
3.03 avg placement · 75 games
+1 unit (10 total)
Taric
2.77 avg placement · 17 games
Gnar
3.00 avg placement · 4 games
Lux
1.67 avg placement · 3 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Incomplete attempts grouped here
Battlemage Kog'Maw
8 units
46 games · 4.35 avg placement
These comps share a strict subset of the units above (never an extra one) — likely attempts at this same comp, stopped partway rather than distinct archetypes.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.