Amumu, the Sad Mummy, is a tank and support champion that is easy to pick up. Across our 244 analysed ranked games, Amumu is mostly played in the Jungle (67% of its games), and more rarely as Support (33%), with a 50.6% win rate in that role: tier A among Jungle champions (#10 of 48, ranked by win rate). Amumu's damage is mostly magic (78%): magic resistance items are therefore effective against this champion. 14% of that damage is true damage and therefore ignores resistances. Win rate varies with game length: 54.8% in long games (over 35 min, 31 games) versus 43.8% in short games (under 25 min).
Updated Oct 10 2026 · Patch 26.22
Averages measured over 164 Jungle games played with Amumu, from our ranked Solo/Duo data collection.
Amumu is a control jungler-tank: his attacks curse enemies, who take bonus true damage each time they take magic damage. Bandage Toss stuns, Despair removes a percentage of max health every second, Tantrum reduces physical damage and hurts, and Curse of the Sad Mummy entangles and stuns nearby enemies.
Amumu is an area engage: Curse of the Sad Mummy stuns every nearby enemy, then Despair removes a percentage of their max health every second while his allies attack. His passive makes cursed enemies take bonus true damage on every magic damage instance.
When: Several enemies are grouped.
Bandage Toss stuns and brings you closer, Curse of the Sad Mummy entangles and stuns nearby enemies, Despair removes a percentage of their max health every second.
When: You are in the middle of the enemies.
Your passive curses; Tantrum reduces the physical damage you take and hurts; its cooldown decreases every time you are hit.
See all 4 Amumu combos: key order, when to cast them, cooldowns →
Bandage Toss has a very short cooldown: use it to approach and stun. Despair consumes mana every second: do not leave it on with no target.
The most-played core build is Sunfire Aegis, Liandry's Torment, and Abyssal Mask (33 games, 51.5% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 37 games).
At 10 min: 3628 gold, 61 CS, 3514 XP. At 15 min: 5550 gold, 92 CS, 5913 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Amumu's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Sunfire Aegis: 62.5% win rate, +8 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed.
| Measure | Amumu | Jungle average | Gap |
|---|---|---|---|
| Gold at 10 min | 3628 | 4023 | −396 |
| CS at 10 min | 61 | 69 | −8 |
| XP at 10 min | 3514 | 3898 | −384 |
| Gold at 15 min | 5550 | 6322 | −772 |
| CS at 15 min | 92 | 106 | −14 |
| XP at 15 min | 5913 | 6602 | −689 |
Measured over 37 Amumu games with a timeline; the average covers 69 champions played Jungle in our ranked games.
Best result: long (over 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Roles where we have at least 40 Amumu games.
The most-played core build is Sunfire Aegis, Liandry's Torment, and Abyssal Mask (33 games, 51.5% win rate).
Win rate varies with game length: 54.8% in long games (over 35 min, 31 games) versus 43.8% in short games (under 25 min).
The most-played rune page uses Conqueror with the Domination secondary tree (91 games, 48.4% win rate).
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