Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
2.40 |
|
1.00 |
|
1.00 |
|
3.00 |
|
3.00 |
|
1.00 |
|
2.00 |
|
8.00 |
|
3.00 |
|
4.00 |
| Combo | Avg placement |
|
4.67 |
|
3.00 |
|
2.00 |
|
1.00 |
|
1.00 |
|
2.00 |
Seen on the TOP ladders
KR
너무멋있어영#KR1
MASTER
209 LP
1
KR
앙기몰스#4333
GRANDMASTER
297 LP
2
BR
Fshaves#TFT
MASTER
83 LP
3
KR
Soos#7777
GRANDMASTER
313 LP
4
Matchups vs
Board variants
Baseline
12% of games
3.00 avg placement
12% of games
1.00 avg placement
9% of games
1.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
+1 unit (10 total)
Teemo
2.00 avg placement · 2 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Incomplete attempts grouped here
Battlemage Veigar
8 units
29 games · 4.55 avg placement
These comps share a strict subset of the units above (never an extra one) — likely attempts at this same comp, stopped partway rather than distinct archetypes.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.