Full composition
Traits
Blackthorn
3/4
Executioner
3/4
Brawler
2/4
Elderwood
2/3
Ravager
1/2
Summoner
1/2
Blossom
1/3
Item combos — main carries (top 10)
| Combo | Avg placement |
|
4.72 |
|
5.33 |
|
5.20 |
|
4.40 |
|
4.40 |
|
4.50 |
|
7.33 |
|
4.67 |
|
6.00 |
|
4.00 |
| Combo | Avg placement |
|
4.29 |
|
4.62 |
|
3.00 |
|
3.80 |
|
1.33 |
|
7.00 |
|
2.00 |
|
6.00 |
|
4.00 |
|
6.50 |
Seen on the TOP ladders
KR
띵 땡#KR1
CHALLENGER
1611 LP
1
Matchups vs
Board variants
Baseline
29% of games
6.50 avg placement
10% of games
5.00 avg placement
6% of games
4.50 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 7 units
5.00 avg placement · 17 games
+1 unit (8 total)
LeBlanc
4.50 avg placement · 2 games
Malphite
1.00 avg placement · 2 games
Gnar
1.50 avg placement · 2 games
Lux
3.00 avg placement · 2 games
+2 units (9 total)
Malphite + Veigar
3.00 avg placement · 2 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.