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Teamfight Tactics League of Legends
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TFT Set 18

Brawler LeBlanc Reroll▲ 0.58

Level 8
Sample confidence: Low (134 games). See how this is calculated →
Placement
3.95
Top 4
59%
Contest.
84

Full composition

Veigar
JeweledGauntletBlueBuffArtifact_Dawncore
Rek'Sai
GargoyleStoneplateWarmogsArmorSpiritVisage
Ornn
EmblemBrawler
Kobuko
LeBlanc
VoidStaffSpearOfShojinHextechGunblade
Alistar
Fiddlesticks
EmblemBrawler
Rammus
Gnar

Traits

Elderwood Elderwood 4/5
Sprykin Sprykin 4/5
Brawler Brawler 4/6
Defender Defender 3/4
Spellweaver Spellweaver 3/4
Blackthorn Blackthorn 2/4
Flora Fatalis Flora Fatalis 1/2

Item combos — main carries (top 10)

Veigar
Veigar
ComboAvg placement
Artifact_DawncoreBlueBuffJeweledGauntlet
2.67
Artifact_LudensTempestBlueBuffJeweledGauntlet
4.18
Artifact_EternalPactBlueBuffJeweledGauntlet
3.82
Artifact_ManazaneBlueBuffJeweledGauntlet
4.11
BlueBuffHextechGunbladeJeweledGauntlet
4.62
BlueBuffGiantSlayerJeweledGauntlet
2.57
BlueBuffBlueBuffJeweledGauntlet
4.80
BlueBuffJeweledGauntletStrikersFlail
4.25
Artifact_EternalPactBlueBuffRadiantJeweledGauntlet
1.00
BlueBuffJeweledGauntletNashorsTooth
7.00
Rek'Sai
Rek'Sai
ComboAvg placement
CrownguardGargoyleStoneplateWarmogsArmor
2.40
DragonsClawGargoyleStoneplateWarmogsArmor
4.00
GargoyleStoneplateSteadfastHeartWarmogsArmor
6.67
Artifact_HorizonFocusGargoyleStoneplateGargoyleStoneplate
2.00
LeBlanc
LeBlanc
ComboAvg placement
BlueBuffHextechGunbladeVoidStaff
3.50
MorellonomiconSpearOfShojinVoidStaff
2.75
AdaptiveHelmHextechGunbladeRedBuff
3.00
HextechGunbladeRabadonsDeathcapSpearOfShojin
3.25
JeweledGauntletRabadonsDeathcapSpearOfShojin
3.67
GiantSlayerJeweledGauntletSpearOfShojin
6.00
HextechGunbladeRabadonsDeathcapVoidStaff
3.00
ArchangelsStaffMorellonomiconVoidStaff
2.33
BlueBuffHextechGunbladeJeweledGauntlet
3.00
RedBuffSpearOfShojinVoidStaff
5.67

Seen on the TOP ladders

EUW Bastida#DUMMY CHALLENGER 736 LP 1
EUW MKOI ODESZA#000 CHALLENGER 691 LP 2
BR Phelpz13#420 MASTER 186 LP 2
KR 표 면#표 면 CHALLENGER 613 LP 2
BR Подпольность#Nihil GRANDMASTER 309 LP 3
BR Jinx#levis MASTER 124 LP 3
KR 빨리지기#KR1 CHALLENGER 709 LP 3
EUW N03#TFTKC CHALLENGER 737 LP 4
BR Mestre da Bocha#edson CHALLENGER 1316 LP 4
KR 코끼리비스킷#KR1 CHALLENGER 1104 LP 6
KR ich bin bin#kr3 CHALLENGER 957 LP 8

Matchups vs

vs Greenfather Ezreal 52 encounters 48%
vs Caustic Aphelios 46 encounters 54%
vs Battlemage Sivir 35 encounters 60%
vs Greenfather Amumu 34 encounters 44%
vs Caustic Nidalee 26 encounters 65%
vs Juggernaut Sivir 26 encounters 54%
vs Greenfather Sentinel 23 encounters 57%
vs Summoner Zyra 20 encounters 80%
vs Emerald Morgana 19 encounters 16%
vs Greenfather Sivir 19 encounters 47%
vs Emerald Ahri 19 encounters 63%
vs Solar Akali 19 encounters 74%
vs Summoner Soraka 18 encounters 83%
vs Invoker Ahri 16 encounters 69%
vs Riftbeast Cinderling 15 encounters 40%
vs Blossom Ahri 14 encounters 79%
vs Greenfather Ahri 14 encounters 36%
vs Riftbeast Pebbles 13 encounters 54%
vs Defender Cassiopeia 12 encounters 83%
vs Executioner Soraka 11 encounters 27%

Board variants

AlistarKobukoLeBlancOrnnRammusRek'SaiVeigar
Baseline
10% of games 5.31 avg placement
AlistarAluneFiddlesticksGnarKobukoLeBlancOrnnRek'SaiVeigar
Rammus
AluneFiddlesticksGnar
8% of games 1.60 avg placement
AlistarFiddlesticksGnarKobukoLeBlancOrnnRek'SaiVeigar
Rammus
FiddlesticksGnar
7% of games 3.11 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.

Board add-ons (9th/10th unit)

Base board — 9 units Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.

Augment path

Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.