Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
2.90 |
|
2.57 |
|
4.25 |
|
2.50 |
| Combo | Avg placement |
|
3.78 |
|
6.11 |
|
3.33 |
|
2.80 |
|
4.40 |
|
5.80 |
|
2.20 |
|
3.75 |
|
3.25 |
|
2.75 |
Seen on the TOP ladders
BR
Alberoni#TFT
MASTER
31 LP
1
EUW
JustPaz#Smoge
MASTER
241 LP
2
EUW
Skimar112#Ewe
MASTER
169 LP
2
EUW
PMK stinkyabuser#EUW
MASTER
159 LP
2
BR
manu#ivy
MASTER
240 LP
2
BR
Подпольность#Nihil
MASTER
82 LP
2
BR
Hop#TFT3
MASTER
0 LP
2
EUW
MKOI ODESZA#000
MASTER
366 LP
3
EUW
StrongEstetEUW#TWICH
MASTER
177 LP
3
NA
3small#XDDDD
MASTER
123 LP
3
NA
Mismatched Socks#NA2
MASTER
260 LP
5
EUW
Stormy#88888
MASTER
176 LP
6
KR
띵 땡#KR1
CHALLENGER
1115 LP
6
BR
HIGH Hatsu#3030
MASTER
136 LP
7
Matchups vs
Board variants
Baseline
7% of games
2.50 avg placement
5% of games
3.67 avg placement
5% of games
7.33 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.