Karthus, the Deathsinger, is a mage champion that is demanding to master. Across our 580 analysed ranked games, Karthus is mostly played in the Jungle (56% of its games), and more rarely as ADC (36%), with a 50.1% win rate in that role: tier C among Jungle champions (#45 of 48, ranked by win rate). Karthus's damage is mostly magic (92%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 55.3% in medium-length games (25 to 35 min, 161 games) versus 43.4% in short games (under 25 min).
Updated Oct 10 2026 · Patch 26.22
Averages measured over 325 Jungle games played with Karthus, from our ranked Solo/Duo data collection.
Karthus is an area mage who keeps casting spells while dying: his passive gives him a spirit form. Lay Waste explodes after a delay (stronger on an isolated target), Wall of Pain reduces speed and magic resistance, Defile restores his mana on kills, and Requiem deals damage to all enemy champions after 3 seconds.
When: An enemy is isolated.
Lay Waste explodes on a delay with more damage on an isolated target; Wall of Pain reduces the speed and magic resistance of those who cross it.
When: Enemies are weakened everywhere.
Requiem channels for 3 seconds then deals damage to all enemy champions: use it to finish several targets from a distance.
See all 3 Karthus combos: key order, when to cast them, cooldowns →
Lay Waste has no cooldown: cast it nonstop on minions and enemies. Defile restores your mana on every kill.
The most-played core build is Blackfire Torch, Rabadon's Deathcap, and Shadowflame (85 games, 61.2% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 53 games).
At 10 min: 4123 gold, 76 CS, 4166 XP. At 15 min: 6544 gold, 116 CS, 7055 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Karthus's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Liandry's Torment: 60.9% win rate, +12 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Zhonya's Hourglass: 65.6% win rate, +7 points versus its usual win rate.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Karthus's matchups.
| Measure | Karthus | Jungle average | Gap |
|---|---|---|---|
| Gold at 10 min | 4123 | 4023 | +100 |
| CS at 10 min | 76 | 69 | +7 |
| XP at 10 min | 4166 | 3898 | +268 |
| Gold at 15 min | 6544 | 6322 | +221 |
| CS at 15 min | 116 | 106 | +10 |
| XP at 15 min | 7055 | 6602 | +453 |
Measured over 53 Karthus games with a timeline; the average covers 69 champions played Jungle in our ranked games.
Best result: medium-length (25 to 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Roles where we have at least 40 Karthus games.
The most-played core build is Blackfire Torch, Rabadon's Deathcap, and Shadowflame (85 games, 61.2% win rate).
Win rate varies with game length: 55.3% in medium-length games (25 to 35 min, 161 games) versus 43.4% in short games (under 25 min).
The most-played rune page uses Deathfire Touch with the Precision secondary tree (148 games, 55.4% win rate).
Full Karthus page · League of Legends tier list · All champion guides