Nunu & Willump, the Boy and His Yeti, is a tank and mage champion of medium difficulty. Across our 306 analysed ranked games, Nunu & Willump is mostly played in the Jungle (80% of its games), and more rarely in Mid (20%), with a 50.4% win rate in that role: tier B among Jungle champions (#15 of 48, ranked by win rate). Nunu & Willump's damage is mostly magic (89%): magic resistance items are therefore effective against this champion. Win rate stays steady whatever the game length (47.9% to 50.3%): a reliable pick in every phase of the game.
Average KDA
5.0 / 5.7 / 12.1
ratio 3.0
Damage / min
537
CS / min
6.3
Gold / min
414
Kill participation
57%
Vision / min
0.83
Averages measured over 244 Jungle games played with Nunu & Willump, from our ranked Solo/Duo data collection.
Combos and how to play
Written guide · based on the official ability texts
Nunu & Willump are a tank-mage duo: Nunu raises the attack and movement speed of Willump and a nearby ally, and Willump's attacks hurt the enemies near the target. Consume heals, Biggest Snowball Ever! grows as it rolls and knocks up, Snowball Barrage roots those it hits, and Absolute Zero creates a blizzard.
The engage
W›E›Q
When: An enemy is far away.
Biggest Snowball Ever! damages and knocks up, Snowball Barrage damages and Willump roots the champions hit, Consume bites while healing you.
The area ultimate
R›E
When: Enemies are grouped.
Absolute Zero creates a blizzard that slows and deals heavy damage at the end of the spell: stay in place to channel it.
Sustain
Q›AAAA
When: You are in the jungle.
Consume deals heavy damage and restores your health as it bites.
Laning phase
Consume bites a minion, a monster or a champion and heals you. Biggest Snowball Ever! grows and speeds up: the longer it rolls, the more effective it is.
Common mistakes
Casting the ultimate with no protection during its duration.
Not letting the snowball roll long enough.
Forgetting your ally: Nunu raises their speeds.
Riot's official tips for playing Nunu & Willump
Consume allows Nunu to stay in a lane against ranged opponents.
You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
Build, runes and summoner spells
The most-played core build is Spirit Visage, Dead Man's Plate, and Liandry's Torment (12 games, 83.3% win rate).
For each row, the most picked rune among the games played with this page (share of games in brackets).
Which items to build against the enemy team?
We sort every game by the enemy team's damage. These are Nunu & Willump's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
Counters and matchups
How to play against Nunu & Willump
Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
Using Summoner Flash is a surefire way to escape Absolute Zero.
Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.