Rumble, the Mechanized Menace, is a fighter and mage champion that is demanding to master. Across our 354 analysed ranked games, Rumble is mostly played in Top (100% of its games), with a 50.8% win rate in that role: tier C among Top champions (#38 of 51, ranked by win rate). Rumble's damage is mostly magic (92%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 54.0% in medium-length games (25 to 35 min, 187 games) versus 47.1% in short games (under 25 min).
Average KDA
5.4 / 6.0 / 6.6
ratio 2.0
Damage / min
898
CS / min
7.0
Gold / min
397
Kill participation
38%
Vision / min
0.83
Averages measured over 354 Top games played with Rumble, from our ranked Solo/Duo data collection.
Combos and how to play
Written guide · based on the official ability texts
Rumble is a fighter-mage running on Heat: every ability increases his Heat. At 50% he enters the Danger Zone (bonus effects), at 100% he overheats (bonus attack speed and damage but no abilities for a few seconds). Flamespitter ignites, Scrap Shield protects, Electro Harpoon slows and reduces magic resistance, and The Equalizer creates a wall of flames.
The Danger Zone trade
E›Q›AAAA›W
When: You have more than 50% Heat.
Electro Harpoon slows and reduces magic resistance, Flamespitter deals more damage in the Danger Zone, Scrap Shield protects you with more health.
The area ultimate
R›E›Q
When: Enemies are in a corridor.
The Equalizer fires a salvo of rockets that creates a wall of flames that damages and slows.
The overheat
Q›E›W›AAAA
When: You want to finish by attacking.
At 100% Heat, you overheat: bonus attack speed and attack damage, but no abilities for a few seconds.
Laning phase
Keep your Heat at the Danger Zone level without overheating. You can carry 2 harpoons at the same time.
Common mistakes
Overheating without having placed your decisive abilities.
Not using both harpoons.
Staying at low Heat: the Danger Zone empowers all your abilities.
Riot's official tips for playing Rumble
Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
If you are winning a fight you can use your ultimate to wall off an escape path.
Build, runes and summoner spells
The most-played core build is Zhonya's Hourglass, Liandry's Torment, and Bloodletter's Curse (59 games, 66.1% win rate).
For each row, the most picked rune among the games played with this page (share of games in brackets).
Which items to build against the enemy team?
We sort every game by the enemy team's damage. These are Rumble's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
Counters and matchups
How to play against Rumble
Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Riot's official tips.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Rumble's matchups.
Abilities
PassiveJunkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
QFlamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
WScrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
EElectro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
RThe Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Frequently asked questions
What is the best build for Rumble?
The most-played core build is Zhonya's Hourglass, Liandry's Torment, and Bloodletter's Curse (59 games, 66.1% win rate).
What game length suits Rumble best?
Win rate varies with game length: 54.0% in medium-length games (25 to 35 min, 187 games) versus 47.1% in short games (under 25 min).
Which runes should I play on Rumble?
The most-played rune page uses Deathfire Touch with the Resolve secondary tree (172 games, 57.6% win rate).