Skarner, the Primordial Sovereign, is a tank and fighter champion of medium difficulty. Across our 294 analysed ranked games, Skarner is mostly played in the Jungle (86% of its games), and more rarely as Support (14%), with a 49.4% win rate in that role: tier S among Jungle champions (#4 of 48, ranked by win rate). Skarner's damage is mostly physical (64%): armor is the best defensive answer against this champion. Win rate stays steady whatever the game length (47.1% to 50.0%): a reliable pick in every phase of the game.
Updated Oct 10 2026 · Patch 26.21
Averages measured over 253 Jungle games played with Skarner, from our ranked Solo/Duo data collection.
Skarner is a tectonic jungler-tank: his attacks, Shattered Earth, Upheaval and Impale apply stacks of Threads of Vibration, and at max stacks the enemies take magic damage based on their max health. Seismic Bastion gives a shield and slows, Ixtal's Impact slams into a wall, and Impale suppresses then drags enemies.
When: An enemy is within range.
Shattered Earth empowers your attacks, Upheaval throws the boulder, Seismic Bastion gives you a shield and slows with a shockwave.
When: An enemy is near a wall.
Ixtal's Impact charges through obstacles; if it hits a champion, it slams them into the next wall, dealing damage and stunning them.
See all 3 Skarner combos: key order, when to cast them, cooldowns →
Pull up a boulder with Shattered Earth to empower your attacks, then throw it with Upheaval. Stack Threads of Vibration to trigger the max-health damage.
The most-played core build is Unending Despair, Spirit Visage, and Heartsteel (25 games, 56.0% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 44 games).
At 10 min: 3901 gold, 65 CS, 3797 XP. At 15 min: 6013 gold, 98 CS, 6400 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Skarner's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Unending Despair: 62.5% win rate, +6 points versus its usual win rate.
The item that stands out most is Heartsteel: 61.9% win rate, +9 points versus its usual win rate.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed.
| Measure | Skarner | Jungle average | Gap |
|---|---|---|---|
| Gold at 10 min | 3901 | 4023 | −122 |
| CS at 10 min | 65 | 69 | −4 |
| XP at 10 min | 3797 | 3898 | −101 |
| Gold at 15 min | 6013 | 6322 | −309 |
| CS at 15 min | 98 | 106 | −8 |
| XP at 15 min | 6400 | 6602 | −202 |
Measured over 44 Skarner games with a timeline; the average covers 69 champions played Jungle in our ranked games.
Best result: medium-length (25 to 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Roles where we have at least 40 Skarner games.
The most-played core build is Unending Despair, Spirit Visage, and Heartsteel (25 games, 56.0% win rate).
Win rate stays steady whatever the game length (47.1% to 50.0%): a reliable pick in every phase of the game.
The most-played rune page uses Grasp of the Undying with the Inspiration secondary tree (201 games, 49.2% win rate).
Full Skarner page · League of Legends tier list · All champion guides