Full composition
Traits
Blossom
7/9
Spellweaver
2/4
Adaptor
1/2
Hunter
1/2
Juggernaut
1/2
Brawler
1/2
Executioner
1/2
Summoner
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
5.10 |
|
4.78 |
|
3.33 |
| Combo | Avg placement |
|
5.53 |
|
4.67 |
|
5.57 |
|
4.95 |
|
6.60 |
|
4.28 |
|
3.67 |
|
5.31 |
|
4.50 |
|
4.43 |
Seen on the TOP ladders
No leaderboard player has played this comp in the last 10 observed games.
Matchups vs
Board variants
Baseline
2% of games
4.41 avg placement
1% of games
4.75 avg placement
1% of games
5.40 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 7 units
4.41 avg placement · 17 games
+1 unit (8 total)
Fiddlesticks
5.00 avg placement · 7 games
Vi
4.43 avg placement · 7 games
Azir
4.67 avg placement · 6 games
Maokai
4.67 avg placement · 6 games
Lux
4.50 avg placement · 4 games
+2 units (9 total)
Azir + Lux
2.50 avg placement · 4 games
Maokai + Taric
5.33 avg placement · 3 games
Fiddlesticks + Soraka
2.67 avg placement · 3 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.