Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
5.89 |
|
5.33 |
|
4.12 |
|
4.14 |
|
5.00 |
|
3.43 |
|
3.00 |
|
3.00 |
|
2.67 |
|
6.25 |
Seen on the TOP ladders
EUW
Skipaeus#9232
GRANDMASTER
437 LP
1
NA
YBY1#YBY2
CHALLENGER
944 LP
1
NA
ROC Lilbear#1122
GRANDMASTER
209 LP
1
BR
Slooper#BR2
MASTER
4 LP
1
NA
jasonjava#NA1
MASTER
90 LP
3
BR
Kawori#idfc
MASTER
31 LP
3
KR
세훈에몽#KR11
CHALLENGER
538 LP
3
KR
REDDICE#KR11
GRANDMASTER
226 LP
3
KR
빨리지기#KR1
GRANDMASTER
222 LP
3
EUW
Kezman22#EUW
GRANDMASTER
442 LP
4
EUW
Paran01d#002
MASTER
188 LP
4
KR
빨리지기#KR1
GRANDMASTER
222 LP
5
EUW
Lozux#xdd
MASTER
376 LP
6
NA
VIT k3soju#000
MASTER
90 LP
8
Matchups vs
Board variants
Baseline
5% of games
5.75 avg placement
4% of games
3.17 avg placement
4% of games
5.83 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
3.17 avg placement · 6 games
+1 unit (10 total)
Lux
2.00 avg placement · 2 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.