Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
5.58 |
|
4.80 |
|
5.60 |
|
6.40 |
|
6.00 |
|
5.33 |
|
2.00 |
|
2.33 |
|
6.00 |
|
7.00 |
Seen on the TOP ladders
EUW
ViggoZe#EUW
CHALLENGER
929 LP
2
EUW
MOUZ Kubixon#0752
GRANDMASTER
403 LP
2
EUW
pepoglad#333
GRANDMASTER
281 LP
3
EUW
sκρsτ#EDG
MASTER
246 LP
3
KR
우도아재#kr2
MASTER
190 LP
3
EUW
Meshade#TFT
MASTER
170 LP
4
NA
VIT k3soju#000
MASTER
90 LP
5
EUW
Catalyst TFT#EUW
MASTER
255 LP
6
NA
A Long#hehe
GRANDMASTER
432 LP
6
NA
EBIC GAMER#NA1
MASTER
181 LP
6
NA
Bwetro#TOG
MASTER
148 LP
6
NA
Kyivix#NA1
MASTER
69 LP
8
Matchups vs
Board variants
Baseline
7% of games
5.86 avg placement
5% of games
3.80 avg placement
4% of games
8.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.