Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
1.00 |
|
1.00 |
| Combo | Avg placement |
|
5.17 |
|
4.25 |
|
1.00 |
|
4.25 |
|
5.50 |
|
4.50 |
|
5.00 |
|
4.00 |
|
5.33 |
|
1.00 |
Seen on the TOP ladders
NA
CTG robinsongz#888
CHALLENGER
547 LP
1
BR
ego illusions#ego
CHALLENGER
739 LP
1
EUW
JustPaz#Smoge
MASTER
241 LP
2
NA
CTG dankmemes01#001
GRANDMASTER
287 LP
2
NA
Kyivix#NA1
MASTER
69 LP
2
EUW
GodL Gobosteur#WTB
CHALLENGER
697 LP
3
EUW
NABAWIX#EUX
GRANDMASTER
158 LP
3
KR
종 범#TFT
MASTER
236 LP
3
KR
작은거인#SOOP
GRANDMASTER
514 LP
5
EUW
SXY DirtyDog#TFT
MASTER
219 LP
6
NA
ArtixRx#che
MASTER
107 LP
7
NA
rita#bbt
GRANDMASTER
326 LP
8
Matchups vs
Board variants
Baseline
3% of games
5.75 avg placement
3% of games
5.50 avg placement
3% of games
4.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.