Full composition
Traits
Riftbeast8/10
Invoker2/3
Apex Predator1
Ravager1/2
Hunter1/2
Rapidfire1/2
Juggernaut1/2
Vanguard1/2
Brawler1/2
Summoner1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
3.00 |
|
1.00 |
|
7.00 |
|
8.00 |
| Combo | Avg placement |
|
5.67 |
|
4.00 |
|
4.33 |
|
4.00 |
|
5.00 |
|
5.50 |
|
7.00 |
|
3.00 |
|
6.00 |
|
1.00 |
Seen on the TOP ladders
KR
앙기몰스#4333
GRANDMASTER
297 LP
1
BR
FOUR vakio#br1
MASTER
60 LP
3
KR
Carpe Diem#0124
CHALLENGER
535 LP
4
NA
Jjchen101#101
MASTER
108 LP
7
Matchups vs
Board variants
Baseline
8% of games
7.00 avg placement
8% of games
4.00 avg placement
5% of games
4.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.