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Fiddlesticks
Guide · Jungle

Fiddlesticks Guide

the Ancient Fear
Mage
Support
Tier B Jungle

Fiddlesticks, the Ancient Fear, is a mage and support champion that is demanding to master. Across our 346 analysed ranked games, Fiddlesticks is mostly played in the Jungle (86% of its games), and more rarely as Support (14%), with a 50.8% win rate in that role: tier B among Jungle champions (#22 of 48, ranked by win rate). Fiddlesticks's damage is mostly magic (92%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 57.1% in long games (over 35 min, 42 games) versus 49.4% in short games (under 25 min).

Updated Oct 10 2026 · Patch 26.22

Average KDA
6.2 / 5.3 / 8.8
ratio 2.9
Damage / min
689
CS / min
6.7
Gold / min
427
Kill participation
51%
Vision / min
1.95

Averages measured over 299 Jungle games played with Fiddlesticks, from our ranked Solo/Duo data collection.

How to play and combo preview

Written guide · based on the official ability texts

Fiddlesticks is a terror jungler: Terrify makes an enemy flee if he damages them while not visible, Bountiful Harvest drains with bonus execute damage, Reap slows and silences at the center, and Crowstorm deals damage per second in the area. His passive replaces his trinket with Scarecrow Effigies.

Fiddlesticks's strengths

  • Terrify makes an enemy flee when you damage them without being visible: a very surprising engage.
  • Crowstorm deals damage per second to all enemy units in the area.
  • Reap slows every enemy hit and silences those at the center.

Fiddlesticks's weaknesses

  • Depends on invisibility: an enemy who reveals your position makes you lose Terrify's effect.
  • Bountiful Harvest and Crowstorm require staying in the area while they work.
  • Little mobility once engaged: without surprise, you are exposed.

Role in team fights

Fiddlesticks enters the fight by surprise, from a bush or a zone with no vision, then chains Terrify, Reap and Crowstorm in the middle of the enemies. His ultimate makes him a constant source of damage as long as he is not interrupted: his team has to protect his channel.

The ambush
Terrify Q Reap E Bountiful Harvest W

When: You are hidden near an enemy.

Terrify makes the enemy flee, Reap slows and silences the enemies at the center, Bountiful Harvest drains with execute damage.

The area ultimate
Crowstorm R Bountiful Harvest W Reap E

When: Enemies are grouped.

Crowstorm whirls around you, dealing damage per second to all enemy units in the area.

See all 4 Fiddlesticks combos: key order, when to cast them, cooldowns →

Laning phase

Hide before attacking: Terrify works if you damage while not visible. The Scarecrow Effigies let you appear by surprise.

Common mistakes

Build, runes and summoner spells

The most-played core build is Hextech Rocketbelt, Zhonya's Hourglass, and Shadowflame (35 games, 54.3% win rate).

35 games · 54.3%
25 games · 44.0%
17 games · 52.9%

Skill order

Max order : W > Q > E61.0% · 41 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 54 games).

Starting items

Scorchclaw Pup57.9% · 19 games
Gustwalker Hatchling60.0% · 15 games

Laning phase (averages)

At 10 min: 3918 gold, 72 CS, 3980 XP. At 15 min: 6081 gold, 108 CS, 6572 XP.

Summoner spells

FlashSmite Flash + Smite51.0% · 298 games

Most-played runes

Electrocute
Electrocute + Sorcery
52.2% · 178 games
Primary tree · Domination
Sudden Impact52%
Grisly Mementos85%
Ultimate Hunter100%
Secondary tree · Sorcery
Axiom Arcanist98%
Absolute Focus57%
Shards
Adaptive force98%
Adaptive force99%
Health60%
Electrocute
Electrocute + Inspiration
67.7% · 34 games
Primary tree · Domination
Cheap Shot50%
Grisly Mementos59%
Ultimate Hunter100%
Secondary tree · Inspiration
Cosmic Insight74%
Cash Back59%
Shards
Adaptive force100%
Adaptive force100%
Health62%

For each row, the most picked rune among the games played with this page (share of games in brackets).

Which items to build against the enemy team?

We sort every game by the enemy team's damage. These are Fiddlesticks's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.

Mostly magic-damage enemy team47.7% · 88 games
At least 50% of their damage is magic
Malignance 54.8% ▲
Shadowflame 46.0% ▼

The item that stands out most is Malignance: 54.8% win rate, +6 points versus its usual win rate.

Mostly physical-damage enemy team55.3% · 76 games
Less than 35% of their damage is magic

The item that stands out most is Hextech Rocketbelt: 70.0% win rate, +15 points versus its usual win rate.

Balanced enemy team50.4% · 135 games
Mixed physical and magic damage

The item that stands out most is Liandry's Torment: 55.9% win rate, +5 points versus its usual win rate.

Fiddlesticks Jungle: what our games say

Laning phase against the Jungle average

MeasureFiddlesticksJungle averageGap
Gold at 10 min39184023−105
CS at 10 min7269+3
XP at 10 min39803898+82
Gold at 15 min60816322−242
CS at 15 min108106+3
XP at 15 min65726602−29

Measured over 54 Fiddlesticks games with a timeline; the average covers 69 champions played Jungle in our ranked games.

Win rate by game length

short under 25 min49.4 %83 games
medium-length 25 to 35 min50.0 %174 games
long over 35 min57.1 %42 games

Best result: long (over 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.

Fiddlesticks in another role

RoleGamesWin rateCS/minGold/minMost-built items
Support4751.1 %1.4321Zhonya's HourglassMalignanceHextech Rocketbelt

Roles where we have at least 40 Fiddlesticks games.

Abilities

A Harmless Scarecrow
PassiveA Harmless Scarecrow
Fiddlesticks' trinket is replaced by scarecrow effigies.
Terrify
QTerrify
Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
Bountiful Harvest
WBountiful Harvest
Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
Reap
EReap
Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
Crowstorm
RCrowstorm
A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.

Other Jungle champions to know

Most played

Lee Sin50.1 %Graves49.2 %Qiyana51.4 %Viego47.2 %Jarvan IV50.4 %Hecarim49.2 %Talon51.2 %Sylas50.2 %

Strongest (at least 100 games)

Rek'Sai58.7 %Quinn56.9 %Briar55.4 %Kayn54.3 %Shaco53.4 %Nidalee53.3 %Vi53.0 %Rammus52.9 %

Frequently asked questions

What is the best build for Fiddlesticks?

The most-played core build is Hextech Rocketbelt, Zhonya's Hourglass, and Shadowflame (35 games, 54.3% win rate).

What game length suits Fiddlesticks best?

Win rate varies with game length: 57.1% in long games (over 35 min, 42 games) versus 49.4% in short games (under 25 min).

Which runes should I play on Fiddlesticks?

The most-played rune page uses Electrocute with the Sorcery secondary tree (178 games, 52.2% win rate).

Full Fiddlesticks page · League of Legends tier list · All champion guides