Fiddlesticks, the Ancient Fear, is a mage and support champion that is demanding to master. Across our 346 analysed ranked games, Fiddlesticks is mostly played in the Jungle (86% of its games), and more rarely as Support (14%), with a 50.8% win rate in that role: tier C among Jungle champions (#36 of 48, ranked by win rate). Fiddlesticks's damage is mostly magic (92%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 57.1% in long games (over 35 min, 42 games) versus 49.4% in short games (under 25 min).
Averages measured over 299 Jungle games played with Fiddlesticks, from our ranked Solo/Duo data collection.
Fiddlesticks is a terror jungler: Terrify makes an enemy flee if he damages them while not visible, Bountiful Harvest drains with bonus execute damage, Reap slows and silences at the center, and Crowstorm deals damage per second in the area. His passive replaces his trinket with Scarecrow Effigies.
Fiddlesticks enters the fight by surprise, from a bush or a zone with no vision, then chains Terrify, Reap and Crowstorm in the middle of the enemies. His ultimate makes him a constant source of damage as long as he is not interrupted: his team has to protect his channel.
When: You are hidden near an enemy.
Terrify makes the enemy flee, Reap slows and silences the enemies at the center, Bountiful Harvest drains with execute damage.
When: Enemies are grouped.
Crowstorm whirls around you, dealing damage per second to all enemy units in the area.
When: An enemy is isolated.
Bountiful Harvest drains the life essence and deals bonus execute damage at the end of the effect.
When: Your team is ready and the enemies are grouped.
Crowstorm creates a zone of damage per second, Reap slows and silences at the center, Terrify and Bountiful Harvest add control and execute damage.
Hide before attacking: Terrify works if you damage while not visible. The Scarecrow Effigies let you appear by surprise.
The most-played core build is Hextech Rocketbelt, Zhonya's Hourglass, and Shadowflame (35 games, 54.3% win rate).
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Fiddlesticks's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Malignance: 54.8% win rate, +6 points versus its usual win rate.
The item that stands out most is Hextech Rocketbelt: 70.0% win rate, +15 points versus its usual win rate.
The item that stands out most is Liandry's Torment: 55.9% win rate, +5 points versus its usual win rate.
The most-played core build is Hextech Rocketbelt, Zhonya's Hourglass, and Shadowflame (35 games, 54.3% win rate).
Win rate varies with game length: 57.1% in long games (over 35 min, 42 games) versus 49.4% in short games (under 25 min).
The most-played rune page uses Electrocute with the Sorcery secondary tree (178 games, 52.2% win rate).
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