Fiddlesticks, the Ancient Fear, is a mage and support champion that is demanding to master. Across our 346 analysed ranked games, Fiddlesticks is mostly played in the Jungle (86% of its games), and more rarely as Support (14%), with a 50.8% win rate in that role: tier B among Jungle champions (#22 of 48, ranked by win rate). Fiddlesticks's damage is mostly magic (92%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 57.1% in long games (over 35 min, 42 games) versus 49.4% in short games (under 25 min).
Updated Oct 10 2026 · Patch 26.22
Averages measured over 299 Jungle games played with Fiddlesticks, from our ranked Solo/Duo data collection.
Fiddlesticks is a terror jungler: Terrify makes an enemy flee if he damages them while not visible, Bountiful Harvest drains with bonus execute damage, Reap slows and silences at the center, and Crowstorm deals damage per second in the area. His passive replaces his trinket with Scarecrow Effigies.
Fiddlesticks enters the fight by surprise, from a bush or a zone with no vision, then chains Terrify, Reap and Crowstorm in the middle of the enemies. His ultimate makes him a constant source of damage as long as he is not interrupted: his team has to protect his channel.
When: You are hidden near an enemy.
Terrify makes the enemy flee, Reap slows and silences the enemies at the center, Bountiful Harvest drains with execute damage.
When: Enemies are grouped.
Crowstorm whirls around you, dealing damage per second to all enemy units in the area.
See all 4 Fiddlesticks combos: key order, when to cast them, cooldowns →
Hide before attacking: Terrify works if you damage while not visible. The Scarecrow Effigies let you appear by surprise.
The most-played core build is Hextech Rocketbelt, Zhonya's Hourglass, and Shadowflame (35 games, 54.3% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 54 games).
At 10 min: 3918 gold, 72 CS, 3980 XP. At 15 min: 6081 gold, 108 CS, 6572 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Fiddlesticks's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Malignance: 54.8% win rate, +6 points versus its usual win rate.
The item that stands out most is Hextech Rocketbelt: 70.0% win rate, +15 points versus its usual win rate.
The item that stands out most is Liandry's Torment: 55.9% win rate, +5 points versus its usual win rate.
| Measure | Fiddlesticks | Jungle average | Gap |
|---|---|---|---|
| Gold at 10 min | 3918 | 4023 | −105 |
| CS at 10 min | 72 | 69 | +3 |
| XP at 10 min | 3980 | 3898 | +82 |
| Gold at 15 min | 6081 | 6322 | −242 |
| CS at 15 min | 108 | 106 | +3 |
| XP at 15 min | 6572 | 6602 | −29 |
Measured over 54 Fiddlesticks games with a timeline; the average covers 69 champions played Jungle in our ranked games.
Best result: long (over 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Roles where we have at least 40 Fiddlesticks games.
The most-played core build is Hextech Rocketbelt, Zhonya's Hourglass, and Shadowflame (35 games, 54.3% win rate).
Win rate varies with game length: 57.1% in long games (over 35 min, 42 games) versus 49.4% in short games (under 25 min).
The most-played rune page uses Electrocute with the Sorcery secondary tree (178 games, 52.2% win rate).
Full Fiddlesticks page · League of Legends tier list · All champion guides