Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
3.93 |
|
3.25 |
|
4.69 |
|
4.11 |
|
3.64 |
|
5.33 |
|
3.56 |
|
5.48 |
|
3.77 |
|
3.53 |
| Combo | Avg placement |
|
3.30 |
|
4.93 |
|
3.50 |
|
2.82 |
|
4.64 |
|
4.09 |
|
3.56 |
|
2.62 |
Seen on the TOP ladders
EUW
Lallana#1300
GRANDMASTER
500 LP
1
EUW
Kezman22#EUW
GRANDMASTER
442 LP
1
EUW
AzGriffon#GLG
CHALLENGER
418 LP
1
EUW
Lozux#xdd
MASTER
376 LP
1
EUW
yatora1#wawa
GRANDMASTER
334 LP
1
EUW
Ken Kitade#Kash
MASTER
267 LP
1
EUW
Brising#SNG
GRANDMASTER
217 LP
1
EUW
SaucePan#EUW
MASTER
205 LP
1
NA
ACAD Dishsoap#NA3
CHALLENGER
827 LP
1
NA
VP Mariss#Maris
GRANDMASTER
428 LP
1
NA
Notrth#6968
GRANDMASTER
207 LP
1
NA
149cm#149
MASTER
181 LP
1
NA
RYT Shaco#NA1
MASTER
168 LP
1
NA
FL Cambulee#PMD
MASTER
142 LP
1
NA
ArtixRx#che
MASTER
107 LP
1
NA
FL Upsetmax#NA2
MASTER
86 LP
1
NA
KocLV#FREE
MASTER
73 LP
1
BR
Rafael Araújo#BR2
CHALLENGER
708 LP
1
BR
Rafael Araújo#BR2
CHALLENGER
708 LP
1
BR
Lionel Messi#BeTo
MASTER
87 LP
1
Matchups vs
Board variants
Baseline
9% of games
5.93 avg placement
5% of games
6.46 avg placement
4% of games
6.84 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
1.00 avg placement · 9 games
+1 unit (10 total)
Ashe
1.00 avg placement · 3 games
Taric
1.00 avg placement · 3 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Incomplete attempts grouped here
Rival Tristana
8 units
147 games · 4.84 avg placement
Fae Rengar
8 units
14 games · 4.36 avg placement
These comps share a strict subset of the units above (never an extra one) — likely attempts at this same comp, stopped partway rather than distinct archetypes.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.