Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
3.89 |
|
4.20 |
|
4.62 |
|
4.23 |
|
5.40 |
|
4.75 |
|
3.50 |
|
4.50 |
|
4.33 |
|
4.33 |
| Combo | Avg placement |
|
6.00 |
|
6.00 |
|
6.00 |
| Combo | Avg placement |
|
4.43 |
|
3.46 |
|
4.00 |
|
5.00 |
|
4.57 |
|
2.67 |
|
3.00 |
|
4.00 |
|
6.00 |
|
2.67 |
Seen on the TOP ladders
NA
Deis1k#NA1
GRANDMASTER
340 LP
1
NA
FL Cambulee#PMD
MASTER
142 LP
1
NA
Chuyen2311#NA1
GRANDMASTER
321 LP
2
NA
techzz#brrr
MASTER
131 LP
2
KR
코끼리비스킷#KR1
GRANDMASTER
414 LP
2
EUW
M8 Jedusor#12345
GRANDMASTER
369 LP
3
NA
Chuyen2311#NA1
GRANDMASTER
321 LP
3
KR
Ssiel#3132
CHALLENGER
616 LP
3
KR
팔차선 꼬봉#KR1
GRANDMASTER
373 LP
3
KR
Jesus Loves You#쵸볼때까지
GRANDMASTER
335 LP
3
KR
딘 슈 송#KR1
GRANDMASTER
176 LP
3
KR
LJW#KOR
GRANDMASTER
305 LP
4
NA
META Spencer#TFT
MASTER
234 LP
5
NA
techzz#brrr
MASTER
131 LP
5
BR
FOUR Bala#FOUR
MASTER
92 LP
5
KR
102#2600
GRANDMASTER
235 LP
5
EUW
AL3XEM#GGEZ
GRANDMASTER
430 LP
6
NA
Seasøns#JAM
MASTER
81 LP
8
Matchups vs
Board variants
Baseline
14% of games
5.61 avg placement
4% of games
3.57 avg placement
3% of games
4.83 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Incomplete attempts grouped here
FloraFatalis Kobuko
7 units
2 games · 8.00 avg placement
These comps share a strict subset of the units above (never an extra one) — likely attempts at this same comp, stopped partway rather than distinct archetypes.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.