Full composition
Traits
Juggernaut
5/6
Hunter
3/4
Primal
2/4
Fae
2/4
Solar
1/3
Sprykin
1/3
Coven
1/3
Inferno
1/2
Vanguard
1/2
Riftbeast
1/3
Item combos — main carries (top 10)
| Combo | Avg placement |
|
5.28 |
|
4.67 |
|
6.33 |
| Combo | Avg placement |
|
5.33 |
|
4.67 |
| Combo | Avg placement |
|
5.57 |
|
5.14 |
|
3.17 |
|
3.80 |
|
4.25 |
|
4.75 |
|
6.75 |
|
3.75 |
|
3.33 |
|
5.67 |
Seen on the TOP ladders
NA
ArtixRx#che
CHALLENGER
774 LP
1
KR
Mid Ezreal#KR1
CHALLENGER
698 LP
4
EUW
AF Lorus#roll
CHALLENGER
835 LP
6
BR
priNcesval#777
GRANDMASTER
321 LP
7
Matchups vs
Board variants
Baseline
22% of games
5.03 avg placement
11% of games
6.82 avg placement
5% of games
6.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 8 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.