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LuxUniqueTrait Ezreal▲ 0.55

Level 9
Placement
3.76
Top 4
67%
Contest.
85

Full composition

Alistar
Artifact_MogulsMailSpiritVisageGargoyleStoneplate
Ezreal
LastWhisperSpearOfShojinDeathblade
Amumu
GargoyleStoneplateWarmogsArmorProtectorsVow
Lux
Gnar
Kennen
Maokai
Draven
Taric

Item combos — main carries (top 10)

Alistar
Alistar
ComboAvg placement
Artifact_MogulsMailGargoyleStoneplateSpiritVisage
7.67
JeweledGauntletSteadfastHeartThiefsGloves
8.00
Ezreal
Ezreal
ComboAvg placement
DeathbladeLastWhisperSpearOfShojin
4.09
InfinityEdgeLastWhisperSpearOfShojin
2.56
LastWhisperSpearOfShojinStrikersFlail
3.56
InfinityEdgeSpearOfShojinStrikersFlail
2.67
BlueBuffDeathbladeStrikersFlail
7.00
GiantSlayerMorellonomiconSpearOfShojin
6.00
LastWhisperRedBuffSpearOfShojin
4.00
DeathbladeLastWhisperNashorsTooth
1.00
Artifact_GoldCollectorBlueBuffLastWhisper
1.00
DeathbladeMorellonomiconSpearOfShojin
7.00
Amumu
Amumu
ComboAvg placement
EvenshroudGargoyleStoneplateWarmogsArmor
6.67
DragonsClawEmblemElderwoodWarmogsArmor
8.00
ProtectorsVowSteadfastHeartWarmogsArmor
2.00
BrambleVestProtectorsVowThiefsGloves
4.00
DragonsClawGargoyleStoneplateSteadfastHeart
3.00

Seen on the TOP ladders

EUW Phos#EU123 GRANDMASTER 459 LP 1
EUW TeilzeitKönig#EUW GRANDMASTER 258 LP 1
EUW SXY DirtyDog#TFT MASTER 219 LP 1
EUW Lloydd#237 GRANDMASTER 213 LP 1
NA metzauh#1767 GRANDMASTER 318 LP 1
NA EBIC GAMER#NA1 MASTER 181 LP 1
NA Kyouko Hori#NA1 MASTER 179 LP 1
NA Kyouko Hori#NA1 MASTER 179 LP 1
KR Stily#KR1 GRANDMASTER 332 LP 1
KR Ssangyeop#1234 CHALLENGER 626 LP 2
KR 새 벽#SOOP GRANDMASTER 230 LP 2
NA Chuyen2311#NA1 GRANDMASTER 321 LP 3
EUW MilkYippie#9840 MASTER 231 LP 4
EUW drum n bass#lol MASTER 156 LP 4
NA mali QAQ#Ornn MASTER 97 LP 4
EUW SLY Voltariux#EUW GRANDMASTER 336 LP 6
NA ACAD wasian#NA2 GRANDMASTER 278 LP 6
EUW MilkYippie#9840 MASTER 231 LP 7
NA KBM Toddy#tftbr GRANDMASTER 233 LP 7
KR 쌀 거 같아#자기야 GRANDMASTER 257 LP 7

Matchups vs

vs Summoner Zyra 55 encounters 62%
vs Solar Kayle 51 encounters 61%
vs Summoner Soraka 48 encounters 73%
vs Defender Cassiopeia 41 encounters 68%
vs Battlemage Sivir 32 encounters 72%
vs Rival Rengar 28 encounters 57%
vs Solar Xayah 23 encounters 57%
vs Executioner Zyra 22 encounters 55%
vs Emerald Aphelios 22 encounters 50%
vs Riftbeast Cinderling 19 encounters 53%
vs Executioner Soraka 18 encounters 28%
vs Greenfather Ezreal 16 encounters 56%
vs Battlemage Nidalee 15 encounters 93%
vs Elderwood Aphelios 15 encounters 67%
vs Caustic Kog'Maw 15 encounters 40%
vs Fae Tristana 14 encounters 79%
vs ZyraUniqueTrait Aphelios 12 encounters 75%
vs Riftbeast Pebbles 11 encounters 55%
vs Rival Kha'Zix 11 encounters 64%
vs Rival Master Yi 10 encounters 50%

Board variants

AlistarAmumuDravenEzrealGnarKennenLuxMaokaiTaric
Baseline
38% of games 3.15 avg placement
AlistarAmumuDravenEzrealGnarKennenLuxMaokaiSentinelTaric
Sentinel
3% of games 1.50 avg placement
DravenElder DragonEzrealGnarHecarimKennenLuxTaric
AlistarAmumuMaokai
Elder DragonHecarim
2% of games 1.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.

Board add-ons (9th/10th unit)

Base board — 9 units 3.15 avg placement · 46 games
+1 unit (10 total)
Sentinel
Sentinel 1.50 avg placement · 4 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.

Augment path

Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.