This comp was Tier A in a previous refresh (last seen Sep 14), but doesn't get enough recent games to stay actively ranked this cycle. Kept here for reference.
Full composition
Game Plan
Each step's detail is currently only generated in French.
Se poser au niveau 4 pour rerolls Leona, Xayah, Ornn, Rakan, Kayle
Niveau qui minimise l'or nécessaire pour 1/2-coût(s) en même temps. Compter environ 156-224 or pour une chance de 25% à 75% d'obtenir toutes les copies visées (médiane ~182 or).
Une fois les carries obtenus, monter au niveau 7 (66 or)
Passage direct sans s'arrêter aux niveaux intermédiaires : ils n'apportent rien de plus une fois qu'on a fini de rerolls les coûts 1/2.
Compléter Sejuani, Hecarim (1★ chacun)
Peu de regards nécessaires : médiane ~20 or pour tout obtenir à ce niveau.
Garder le reste de l'or pour les objets et la vie
Une fois la compo posée, prioriser la sécurité du board plutôt que le sur-reroll.
These numbers assume a solo player with no contest from other players in the lobby. Real contest on these champions can make these estimates optimistic.
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 7 units4.26 avg placement · 1389 games
+1 unit (8 total)
Aphelios2.38 avg placement · 444 games
Mama Beak2.27 avg placement · 157 games
Ivern2.00 avg placement · 79 games
Taric2.39 avg placement · 74 games
Varus2.52 avg placement · 60 games
+2 units (9 total)
Alune + Aphelios1.70 avg placement · 33 games
Aphelios + Ivern1.65 avg placement · 23 games
Ivern + Taric1.68 avg placement · 19 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.