Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
3.00 |
|
1.00 |
|
1.50 |
|
2.50 |
|
1.00 |
| Combo | Avg placement |
|
3.14 |
|
5.10 |
|
1.86 |
|
1.00 |
|
3.57 |
|
3.29 |
|
5.00 |
|
2.20 |
|
7.60 |
|
4.50 |
Seen on the TOP ladders
EUW
Kojnid#AUT
CHALLENGER
568 LP
1
EUW
Hmoon#buh
GRANDMASTER
478 LP
1
EUW
Rubic#1453
GRANDMASTER
226 LP
1
NA
A Long#hehe
GRANDMASTER
432 LP
1
NA
META Spencer#TFT
MASTER
234 LP
1
NA
jasonjava#NA1
MASTER
90 LP
1
BR
manu#ivy
MASTER
240 LP
1
KR
너가 좀 알려줘#Chzzk
GRANDMASTER
326 LP
1
KR
Liam1#KRKR
GRANDMASTER
219 LP
1
EUW
M TFT#TFT1
MASTER
205 LP
2
NA
Filup#TFT
GRANDMASTER
507 LP
2
NA
rita#bbt
GRANDMASTER
326 LP
2
NA
jasonjava#NA1
MASTER
90 LP
2
KR
Chun Gum#천 검
GRANDMASTER
275 LP
2
NA
Filup#TFT
GRANDMASTER
507 LP
4
NA
spethom#him
GRANDMASTER
244 LP
4
NA
KBM Toddy#tftbr
GRANDMASTER
233 LP
4
NA
Mismatched Socks#NA2
MASTER
260 LP
5
NA
shoma#INT1
MASTER
273 LP
7
EUW
PapyScotch#EUW
GRANDMASTER
497 LP
8
Matchups vs
Board variants
Baseline
4% of games
4.43 avg placement
4% of games
7.00 avg placement
4% of games
5.83 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Incomplete attempts grouped here
Rival Sivir
8 units
45 games · 4.16 avg placement
These comps share a strict subset of the units above (never an extra one) — likely attempts at this same comp, stopped partway rather than distinct archetypes.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.